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Medieval PigNewsDevelopment update #1
In-game event

Development update #1

Medieval Pig · published 10 Nov 2025, 17:31 UTC

All newsPlayers around this dateRead on Steam

Hello everyone! It's pig! Oink! 🐷

Last update here was back in July, so I decided to keep you posted on what's going on. Slowly but steady I keep developing the game. It is not forgotten and never will be. Some days I write dialogues, some days I do level design, some days I implement new stuff.

So I decided to share some things with you. Hopefully I will do these more regularly from now on.

So:

-controller support confirmed and ready at 90% mark (not for demo, sorry)

-4 new locations/towns/whatever you call it are ready (level design wise)

-quests for them are also ready written on paper.

A quick view at one of the locations is on the screenshot. (I will also add pizzas on the roofs...hehe)

Next update I think I will show other locations and describe them briefly to understand what to expect! Oink! 🐷

More from Medieval Pig

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Community15 Sep 2026Changes, demo state, newsHello fellow pigs! 🐷 How's going? How was the summer? Today I'd like to share with you some plans for the end of 2026 , what to expect, what changed, what news will be. Visual update The more I was working on a project, the more I started to notice that in attempt to achieve realistic picture style, the game visually just became too grey and neutral. I believe it was still alright visually, bu…In-game event14 Mar 2026Development update #2Hey there, humans! 🐷 Long time no see! How’ve you been? I’m doing great, thanks! I’ve learned how to fish, grew a majestic mustache, and I’m still wandering around the Middle Ages. Anyway, here’s what I’ve seen on my travels: · I kept exploring this medieval world. I saw a tavern, a castle, an "MFC" cafe, a smuggler’s hideout, a library, a church, and all kinds of other stuff! There are still…In-game event28 Jul 2025Demo version patch #7Pig is cooking! 🐷 Here is the biggest and hopefully last patch for the demo version. From this point, I will focus on new content only and finishing the game. In case you are lazy to read all thing, here is biggest changes: basic talents system introduction, new animations, critical bug fixes, stamina for dodge rolls and blocks, UI overhaul, optimization, QoLs. New features/things: -Cut-scene…