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Medieval PigNewsDemo version patch #7
In-game event

Demo version patch #7

Medieval Pig · published 28 Jul 2025, 10:23 UTC

All newsPlayers around this dateRead on Steam

Pig is cooking! 🐷 Here is the biggest and hopefully last patch for the demo version. From this point, I will focus on new content only and finishing the game. In case you are lazy to read all thing, here is biggest changes: basic talents system introduction, new animations, critical bug fixes, stamina for dodge rolls and blocks, UI overhaul, optimization, QoLs.

New features/things:

-Cut-scene with bastard runaway pig re-done

-Added talents system. You get +2 points per level

-Added stamina

-Added stamina consumption on dodge roll or shield block

-Double-click RMB to drop items from inventory

-Added quick move-equip for items with Shift-LMB

-Added quest which leads to mining town (after wolves are killed)

-Added toilet queue first guy sound line

-Added music to inventory-craft-journal-talents windows

-Added stats new modifiers

-Adjusted wolves battle logic, animation adjusted to make them more difficult

-Adjusted Soul Reaper boss, attack animation added, ranged attack removed

-Added talent icon button bot-right corner

-Added extra animation when interacting with cooking stations

-Added extra animation when interacting with furnace

-Added forced save game when first time entering first camp

-Added tutorial to click-hold LMB for weapons

-Added tutorial hint to open Map

-Added hint to Shift-LMB to quick move-equip items

UI changes:

-Adjusted UI for experience bar

-Adjusted UI for quest completed

-Adjusted level up UI notification

-Adjusted and added some UI animations

-Changed UI when quest taken

-Adjusted compass visuals

-Adjusted gold amount visual display

-Changed visuals when game saving

-Added on hit blood screen splatter effect

Optimization:

-CPU optimization

-Memory optimization

-GPU optimization

-Adjusted enemy spawn logic for optimizaion

-Adjusted 3d objects visibility on scene for optimization

Bug fixed:

-Fixed AI being stuck doing nothing

-Fixed boss logic and boss being stuck

-Fixed pig animation locomotion being stuck

-Fixed becoming immune to damage

-Fixed item dissapear when dragged dropped on same slot

-Fixed when dirty pig quest can be completed without cutscene

-Inventory slots maintain same base color

-Inventory slots do not leave the color any longer of dragged off item rarity

-Inventory slots do not say "Hello" any longer when right-clicked

Misc:

-Removed translation for "CBJNM"

-Adjusted Gorwald location

-Remove dummy from 3rd camp

-Changed skeleton sounds on hit

-Added KGs to pig to avoid possible flying

-Removed control hints from storage window

-Removed action bar from storage window

-Added possibility of translation and actual translation to simple NPC lines like guy on the bridge

-Added more rewards to pickaxe easter egg completion

-Added check if we have enough space in inventory for quest reward (if not, item drops on the ground)

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