Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
HackeRPGNewsState of the game and future plans
Community

State of the game and future plans

HackeRPG · published 18 Feb 2025, 09:38 UTC

All newsPlayers around this dateRead on Steam

Greetings coders. I haven't heard from you in a while. Winter is coming to an end and most of it I've been working on a new interpreter (which will turn HackerScript into a fully valuable programming language) and preparing the game for the ability to create mods, on the basis of which I plan to create multiplayer.

I won't procrastinate too long: at the moment game development is temporarily suspended and I'm working on another game.

Is this the end of HackeRPG?


Absolutely not. I intend to continue development and implement all the features I have planned. And I will continue development this year.

So why did I switch to another project?


I think that every player who has played or at least heard of HackeRPG realizes how niche the project is. I understand it too and realize that I can't devote so much time to developing a commercially unprofitable project. Despite the fact that I love this game with all my heart, I decided to release a much more casual project that will increase my financial stability and help me continue to devote enough time to development.

What do I want to say to the players and everyone who supports the project?


First of all, I want to thank you for your attention and support. It is really very important. This is what prevented me from even thinking about the idea of abandoning the project. I also want to apologize for the delay with the new content in the game. I sincerely hope that you can understand me and will not turn away from the project, in turn I will try to turn the game into a great gaming platform for coders.

Thank you for your attention! Stay tuned.

More from HackeRPG

Other announcements

All news
Community11 Sep 20260.7.0: what's coming on October 10.7.0: what's coming on October 1 0.7.0 lands October 1. The main work: visuals, farming, the first tutorial steps, editor support, and more. Visuals The game now has a rebuilt lighting. Lamps and shots glow. Lights cast 2D shadows. Round objects now have round hitboxes. Wind and dust drift through the world and catch the light near lamps. Farming The farm is the first non-combat activity in th…Major update1 Sep 2026HackeRPG 0.6 — the big oneThat was a quiet half-year. Here's why. You may have noticed we went silent for a while. It wasn't idle time — it was a full rewrite of how HackeRPG works under the hood. Since the last public build we've written over 55,000 lines of new code across the engine, the scripting runtime, and the tools around them. We wanted to do this properly instead of rushing it, and we think the results were wo…In-game event13 Dec 20250.5.1 Update and Future PlansHi there, I'm glad to introduce you a new small update. Here is a list of changes: · Add option to switch to windowed mode via the configuration menu (or via the config file). · Add preparation animation for shooting bugs. · Add destructible environment, which dynamically spawns during the game and dropping healing hearts when destroyed. · Add health bars for enemies and environment. · Add new…