Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
HackeRPGNews0.7.0: what's coming on October 1
Community

0.7.0: what's coming on October 1

HackeRPG · published 11 Sep 2026, 07:20 UTC

All newsPlayers around this dateRead on Steam

0.7.0: what's coming on October 1

0.7.0 lands October 1. The main work: visuals, farming, the first tutorial steps, editor support, and more.

Visuals

The game now has a rebuilt lighting. Lamps and shots glow. Lights cast 2D shadows. Round objects now have round hitboxes. Wind and dust drift through the world and catch the light near lamps.

Farming

The farm is the first non-combat activity in the game. Work the field with console commands: ping to find things, interact to till, plant, water, and harvest. Crops grow through stages; watering speeds them up. No economy yet.The farm runs on the game clock. Nothing grows while the game is paused or closed. Crops keep growing while you're in the city.

Tutorial

The first tutorial steps are in. They teach the base commands and game controls through farming.

Workshop

Steam Workshop support is in: subscribed items install as regular mods and appear in the Mods menu. Unsubscribed items are removed. Manual mods work as before. Without Steam, the Workshop is skipped.

Editor support

HackerScript now has editor support: completions, hover and syntax diagnostics for .hrpgs files in any editor that speaks LSP. A standalone interpreter also ships, so you can run HackerScript without launching the game.

Screenshots and clips are from a work-in-progress build.

By the way, HackeRPG is in Steam Programming Fest until September 14 — 15% off.

Play the current version on Steam: https://store.steampowered.com/app/2671770/
If you enjoy it, a review on Steam helps.
Feedback: https://discord.gg/efnCcWVj

More from HackeRPG

Other announcements

All news
Major update1 Sep 2026HackeRPG 0.6 — the big oneThat was a quiet half-year. Here's why. You may have noticed we went silent for a while. It wasn't idle time — it was a full rewrite of how HackeRPG works under the hood. Since the last public build we've written over 55,000 lines of new code across the engine, the scripting runtime, and the tools around them. We wanted to do this properly instead of rushing it, and we think the results were wo…In-game event13 Dec 20250.5.1 Update and Future PlansHi there, I'm glad to introduce you a new small update. Here is a list of changes: · Add option to switch to windowed mode via the configuration menu (or via the config file). · Add preparation animation for shooting bugs. · Add destructible environment, which dynamically spawns during the game and dropping healing hearts when destroyed. · Add health bars for enemies and environment. · Add new…Community30 Nov 2025New in-game content is upcomingHi there, long time no see. I want to inform you that I'm still working on the game, but a new dungeon-crawler mode is taking too much time due to my day job, and there is still much stuff to do. Thus, I've decided to provide a smaller update with a bit of in-game content and bug fixes. The next update, I'm working on, will provide a few new game mechanics, which could refresh the game experien…