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HackeRPGNewsHackeRPG 0.6 — the big one
Major update

HackeRPG 0.6 — the big one

HackeRPG · published 1 Sep 2026, 10:56 UTC · build 25055315

All newsPlayers around this dateRead on Steam

That was a quiet half-year. Here's why.

You may have noticed we went silent for a while. It wasn't idle time — it was a full rewrite of how HackeRPG works under the hood. Since the last public build we've written over 55,000 lines of new code across the engine, the scripting runtime, and the tools around them. We wanted to do this properly instead of rushing it, and we think the results were worth the wait.

What's new in 0.6

  • The game now runs entirely on HackerScript — the menu, action, tactical and story modes are all script-driven over a shared engine core. The old hard-coded screen logic is gone.

  • Modding is here. A sandboxed runtime lets you drop in your own content with its own assets, write your own behavior, and even override game systems. Example generator included.

  • Documentation that's actually handy — the HackerScript reference is built into the game and dropped into your user folder for easy reading.

  • Change the language from inside the game — runtime locale switching with a full CJK font.

  • Various bug fixes.

This 0.6.1 build is live on Steam now.

Where we're going

We're committing to a much tighter update cycle from here — smaller, more frequent releases instead of long gaps.

  • Story mode is the focus. Expect a proper tutorial and action-mode gameplay woven into the story narrative.

  • 0.7.0 — target: October 1. That version bundles the HackerScript LSP and a standalone interpreter, so modding and scripting get real editor support, autocomplete and diagnostics — a far more comfortable way to build.

Thank you for patience! Stay tuned.

More from HackeRPG

Other announcements

All news
Community11 Sep 20260.7.0: what's coming on October 10.7.0: what's coming on October 1 0.7.0 lands October 1. The main work: visuals, farming, the first tutorial steps, editor support, and more. Visuals The game now has a rebuilt lighting. Lamps and shots glow. Lights cast 2D shadows. Round objects now have round hitboxes. Wind and dust drift through the world and catch the light near lamps. Farming The farm is the first non-combat activity in th…In-game event13 Dec 20250.5.1 Update and Future PlansHi there, I'm glad to introduce you a new small update. Here is a list of changes: · Add option to switch to windowed mode via the configuration menu (or via the config file). · Add preparation animation for shooting bugs. · Add destructible environment, which dynamically spawns during the game and dropping healing hearts when destroyed. · Add health bars for enemies and environment. · Add new…Community30 Nov 2025New in-game content is upcomingHi there, long time no see. I want to inform you that I'm still working on the game, but a new dungeon-crawler mode is taking too much time due to my day job, and there is still much stuff to do. Thus, I've decided to provide a smaller update with a bit of in-game content and bug fixes. The next update, I'm working on, will provide a few new game mechanics, which could refresh the game experien…