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Dig Too Deep PlaytestNewsSeattle Indies Expo is here! Your playtesting help is critical!
In-game event

Seattle Indies Expo is here! Your playtesting help is critical!

Dig Too Deep Playtest · published 3 Sep 2026, 17:54 UTC · build 25104938

All newsPlayers around this dateRead on Steam

SIX is almost here!

The Seattle Indies Expo is creeping up on us quickly -- in LESS THAN 72 hours! -- and WE NEED YOUR HELP! Today's update is the playtest release candidate build that will be LIVE during our demo at SIX! We need your help testing out ALL the things for this final stretch! As a huge thank you to our awesome playtesters, we want to do something special! If you give it a go and leave feedback for us in the ⁠Punch Up Games⁠ Discord's FEEDBACK-AND-BUGS channel, you are eligible to receive some of our Totally Cool Goblin Approved stickers in the mail that will be at our table at SIX! (if you are local, you are welcome to pick them up in person on Sunday!) ... if you are comfortable with sharing your address, of course! Thank you so much, playtesters! We appreciate you! -- These two features are unique to this SIX build:

  • Ctrl+R — instantly wipes all progress and relaunches, with no confirmation dialog.

  • F10 — captures a screenshot + the game log and uploads it to the dev Discord feedback channel

-- And now for the REGULAR patch notes!:

NEW Shiny Things:

  • Grogus shield system added (....sorry!)

  • Cellar Goblin building added (with new WIP art!)

  • The tutorial narration types JRPG-style

  • Big Iron Ball now destroys rubble

  • Two-finger touch camera added

  • Camera pans to offscreen narration

Changes:

  • Zap Traps are now capped at THREE (oh no!)

  • Staircase Oddity is renamed to Mysterium

  • Combo chain damage now dwindles

  • Reset Tutorial renamed Replay Tutorial

  • Feedback system backend consolidated

Less Broken / Bug Fixes:

  • Reset Tutorial mid-run crash fixed

  • Fixed tutorial mine dig timing

  • Fixed win/loss ties (wow Divi)

  • Fixed four tutorial controller bugs

  • Fixed gamepad double healer training

  • Fixed scrap ejection physics bug

  • Fixed stuck building panel on perk-select bug

  • Fixed mine entrance UI bug

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In-game event13 Sep 2026We're Almost Ready for Early Access! Launching Sept 23rd!Seattle Indies Expo was a huge success. Over 100 people stopped by to play, hundreds of pixely goblin stickers were given away, and the team got to meet so many people interested in the idea of Cooperative game development . Now we are focused on our Early Access launch which is just over 1 week away! Our members are busy testing, preparing launch materials, crossing T's and dotting I's. Just 1…Game update28 Aug 2026Hotfix for performance issues on some machinesSwitched Godot renderer. Would love to know if you have poor performance! If so please use the Send Feedback button in the game with information about what you were doing and about your computer.In-game event27 Aug 2026Tutorial 3.0 UpdateYou asked! We listened! Introducing: The Tutorial: 3.0!!! Today's update brings a highly requested feature: a newer, bigger, and BETTER tutorial! If you have already played through the game, you will need to go to the SETTINGS menu to select RESET TUTORIAL . The next time you jump into a game, it will be there to see! (And if you REALLY want to .. after you enter it ... I guess you can skip it…