Dig Too Deep Playtest · published · build 25104938

The Seattle Indies Expo is creeping up on us quickly -- in LESS THAN 72 hours! -- and WE NEED YOUR HELP! Today's update is the playtest release candidate build that will be LIVE during our demo at SIX! We need your help testing out ALL the things for this final stretch! As a huge thank you to our awesome playtesters, we want to do something special! If you give it a go and leave feedback for us in the Punch Up Games Discord's FEEDBACK-AND-BUGS channel, you are eligible to receive some of our Totally Cool Goblin Approved stickers in the mail that will be at our table at SIX! (if you are local, you are welcome to pick them up in person on Sunday!) ... if you are comfortable with sharing your address, of course! Thank you so much, playtesters! We appreciate you! -- These two features are unique to this SIX build:
Ctrl+R — instantly wipes all progress and relaunches, with no confirmation dialog.
F10 — captures a screenshot + the game log and uploads it to the dev Discord feedback channel
-- And now for the REGULAR patch notes!:
Grogus shield system added (....sorry!)
Cellar Goblin building added (with new WIP art!)
The tutorial narration types JRPG-style
Big Iron Ball now destroys rubble
Two-finger touch camera added
Camera pans to offscreen narration
Zap Traps are now capped at THREE (oh no!)
Staircase Oddity is renamed to Mysterium
Combo chain damage now dwindles
Reset Tutorial renamed Replay Tutorial
Feedback system backend consolidated
Reset Tutorial mid-run crash fixed
Fixed tutorial mine dig timing
Fixed win/loss ties (wow Divi)
Fixed four tutorial controller bugs
Fixed gamepad double healer training
Fixed scrap ejection physics bug
Fixed stuck building panel on perk-select bug
Fixed mine entrance UI bug