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Dig Too Deep PlaytestNewsTutorial 3.0 Update
In-game event

Tutorial 3.0 Update

Dig Too Deep Playtest · published 27 Aug 2026, 20:35 UTC · build 24978874

All newsPlayers around this dateRead on Steam

You asked! We listened! Introducing: The Tutorial: 3.0!!!

Today's update brings a highly requested feature: a newer, bigger, and BETTER tutorial! If you have already played through the game, you will need to go to the SETTINGS menu to select RESET TUTORIAL. The next time you jump into a game, it will be there to see! (And if you REALLY want to .. after you enter it ... I guess you can skip it ... but why would you do that? No one skips tutorials, right??) Any and all feedback on the newest Tutorial iteration is appreciated! Thank you!!

NEW Shiny Things:

  • Ol' Berta will hold your hand and show you how to throw goblins at all your problems! Gee, thanks, Berta!

  • Introducing THE first look at the Goblin King! He is very much a work in progress right now, but give him a shot when you unlock him!

  • Mouse-only control should now be possible, thanks to the on-screen pause/settings buttons

  • There are brand new EPIC DEFEAT scenes for all trolls

  • The character select screen now remembers your last troll!

  • Questions from the Devs surveys! ((Thank you so much for filling these out for us!))

Changes:

  • Wave label now shown in "3-2" style, so you know if you just started the wave or not

  • Bloody Big Bear abilities have been simplified

  • Gamepad glyphs now shown on building panel (Thanks TechGoblin64!)

  • Slug Root now heals on pickup

  • Crash reports capture more detail

  • Crash dumps compressed for reports

  • Added Mine progress bars

Less Broken / Bug Fixes:

  • ESC on results screen fixed

  • Faster loading on run start

  • Controller eject and prompt fixes

  • Rare low-FPS lock auto-recovers (maybe, let us know if you get suddenly terrible performance!)

  • Pause during load race-condition fixed

More from Dig Too Deep Playtest

Other announcements

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In-game event13 Sep 2026We're Almost Ready for Early Access! Launching Sept 23rd!Seattle Indies Expo was a huge success. Over 100 people stopped by to play, hundreds of pixely goblin stickers were given away, and the team got to meet so many people interested in the idea of Cooperative game development . Now we are focused on our Early Access launch which is just over 1 week away! Our members are busy testing, preparing launch materials, crossing T's and dotting I's. Just 1…In-game event3 Sep 2026Seattle Indies Expo is here! Your playtesting help is critical!SIX is almost here! The Seattle Indies Expo is creeping up on us quickly -- in LESS THAN 72 hours! -- and WE NEED YOUR HELP! Today's update is the playtest release candidate build that will be LIVE during our demo at SIX! We need your help testing out ALL the things for this final stretch! As a huge thank you to our awesome playtesters, we want to do something special! If you give it a go and l…Game update28 Aug 2026Hotfix for performance issues on some machinesSwitched Godot renderer. Would love to know if you have poor performance! If so please use the Send Feedback button in the game with information about what you were doing and about your computer.