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ReTrimeNewsUpdate 33, Speed of Sound
In-game event

Update 33, Speed of Sound

ReTrime · published 1 Aug 2026, 11:14 UTC · build 24508093

All newsPlayers around this dateRead on Steam

New Hyper Weapon:


War Accelerator


  • Fire1: Quickly step forward a short distance and swing the hammer, dealing great damage to every enemy in a wide area in front of you.
  • Fire2: Jump really high, then stop mid-air and slam in the direction you're facing, creating a devastating shockwave that is larger the farther you slammed.
  • Slamming directly onto an enemy refreshes the slam's cooldown.
  • Hammer: No changes.
  • Pickaxe: The slam cracks the ground for 10 seconds, constantly damaging and stunning enemies standing over the cracks.
  • Hydro-Hammer: The slam releases 12 homing explosives.
  • Techno-Hammer: The slam creates a large upwards beam that lasts 20 seconds, dealing constant damage and applying Volatile.
  • Maul: Step farther before swinging.
    Increased slam speed and jump height before slamming.
  • Frostburn Hammer: The swing applies Burn.
    The slam applies Frostbite.
  • Builder: After swinging, fires a barrage of 12 fast projectiles towards the nearest enemy.
    The slam creates a ring of 6 barriers that last 20 seconds.

Other changes:

  • 20 new enemy spawn sounds. Each naturally spawning enemy is assigned one or more sounds that play once they are spawned during a wave. This is especially interesting on random mode!
  • 8 new looping ambient sounds. For things like rain, being underwater, the oasis waterfall, flies swarming desert bones, wind blowing through trees, etc...
  • New "Ambient volume" and "Ambient water muffling" settings, and a button that plays a random ambient sound to test them.
  • Added wind chimes that play an ambient sound throughout the garden. Attacking them plays a little sound and animation.
  • Fixed guardian commands not working.
  • Added the Rock Harpy to the game over screen.
  • Changed the Reflections setting's default value to Slow, because they're way too poorly optimized.
More from ReTrime

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In-game event17 Aug 2026Update 34, Hyper PackAlso updated the demo! New Hyper Weapons: With these, there are now 400 items! Anomaly Sign · Fire1: Rapidly fires wide oscillating spreads of 8 projectiles. Becomes way more accurate while crouching. · Fire2: Spins while firing 4 spirals of 48 powerful barriers. · "Bomb" cooldown recharges by grazing enemy attacks. · Starfish: No changes. · Cactus Bud: Getting hit also charges the "Bomb" coold…In-game event19 Jul 2026Update 32, Rising SkiesNew boss: Idolized Prototype, Rock Harpy · Found in the Sky Temple, drops the Sky Orb. · Although it is too heavy to fly, the Rock Harpy can move just as quickly and unpredictably as regular Harpies. · Its claw can deal a lot of damage at close ranges, so maintaining a large distance away from it is recommended. Try using the springs around the temple to quickly escape whenever it approaches yo…In-game event20 Jun 2026Update 31, Painting the WorldNew Hyper Weapons: Big Wheel · Summons a rather large wheel that deals great damage to anything ran over by it. · Fire1: Charge up, release to send the wheel towards where you are facing. Speed scales with charge. · Fire2: Return the wheel to you then slam it down in front of you causing a large explosion. Explosion radius scales with the distance traveled. · The wheel stays active as long as t…