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ReTrimeNewsUpdate 31, Painting the World
In-game event

Update 31, Painting the World

ReTrime · published 20 Jun 2026, 13:30 UTC · build 23835356

All newsPlayers around this dateRead on Steam

New Hyper Weapons:


Big Wheel


  • Summons a rather large wheel that deals great damage to anything ran over by it.
  • Fire1: Charge up, release to send the wheel towards where you are facing. Speed scales with charge.
  • Fire2: Return the wheel to you then slam it down in front of you causing a large explosion. Explosion radius scales with the distance traveled.
  • The wheel stays active as long as this weapon remains hypercharged.
  • Yoyo: No changes.
  • Vanish: Ran over enemies travel with the wheel for a short duration.
  • Orbit: Ran over enemies take 2 extra hits of 20% damage.
  • Refraction: Ran over enemies take 2 extra hits of 20% damage.
    Damaging the wheel causes a large explosion for double the damage received.
  • Lacerator: The wheel frequently detonates, damaging enemies around it.
  • Coiled Current: The wheel frequently detonates, damaging and applying Volatile to enemies around it.

Entropy Regressor


  • Fire1: Throw the regressor; targeting nearby enemies as it travels. Release to make it return, bouncing between each targeted enemy dealing devastating damage.
  • The regressor can only be thrown again after returning.
  • Boomerang: No changes.
  • Megarang: Fire delay halved.
  • Laserang: Fires a 50% damage laser towards each marked enemy before returning.
  • Boom-Rang: Hitting a targeted enemy while returning causes a large explosion instead of only damaging that enemy.
  • Bonerang: Increased return speed.
  • Mag-Rang: Increased return speed.
    Target radius tripled.

Other Changes:

  • Improved terrain shaders to allow for more materials. With this, added pebble paths to the Garden, basalt patches to the Volcanoes, purple sand for the Void, and a strip of dry dirt between the Garden and Desert.

  • Remade the ocean current's visuals.
  • Decorative critters such as butterflies and small fish are now boids. This means that they move in a more natural way and interact with their environment better, forming groups and avoiding obstacles.

  • New Boid Count setting, going from 0% to 100% with 50% as the default.
  • New Performance tab on the settings.

  • The behaviour descriptions now also include the composition of each enemy
  • Items crafted using Aether can deal up to 30% more damage to an enemy based on its An percentage.
  • Genesis crown menu has a hypercharger icon that toggles the hypercharge of the weapon you're holding.
  • Remodelled the lab's carpet.
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Other announcements

All news
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