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ReTrimeNewsUpdate 32, Rising Skies
In-game event

Update 32, Rising Skies

ReTrime · published 19 Jul 2026, 12:43 UTC · build 24282954

All newsPlayers around this dateRead on Steam

New boss:


    Idolized Prototype, Rock Harpy
  • Found in the Sky Temple, drops the Sky Orb.
  • Although it is too heavy to fly, the Rock Harpy can move just as quickly and unpredictably as regular Harpies.
  • Its claw can deal a lot of damage at close ranges, so maintaining a large distance away from it is recommended. Try using the springs around the temple to quickly escape whenever it approaches you.
  • Vertical movement is a great way to avoid many of its attacks, even a well-timed jump can be enough to dodge some, but be careful as staying in the air makes you vulnerable to the falling debris from the temple.

New Hyper Weapons:


Belt-Fed Behemoth


  • Fire1: Fires powerful rounds 60 times per second. Is not affected by attack speed modifiers.
  • Starts with 200 ammo and spends it on every shot. Every 60th hit causes enemies to drop an ammo box that can be collected to instantly reload 100 ammo. Ammo can go up to 1000.
  • Damage scales with ammo; doubling when above 250 and tripling above 500.
  • Can still fire for half damage while at 0 ammo.
  • Collecting an ammo box while holding another weapon fills up its resources such as ammo or energy, and refreshes cooldowns for abilities such as dashes and charges.
  • Assault Rifle: No changes.
  • Burst Rifle: Collecting an ammo box causes you to fire a burst of 10 shots without spending ammo.
  • Clock Rifle: Every 30th shot becomes a spread of 9 bullets.
  • Assault Blaster: Creating an ammo box without missing causes it to instantly teleport to you, leaving a laser beam along its path.
  • Submachine Gun: Fire2: Throw an ammo box in front of you.


-EX- Caliber


  • Passive: Allows you to see enemy weak points.
  • Fire1: Fire an extremely fast blade that pierces and destroys everything in its path.
  • Hitting an enemy weak point destroys it, dealing damage equal to 30% of the enemy's max health.
  • Destroying weak points is permanent; For the rest of the run, all enemies of a type that lost its weak points will also have theirs destroyed and suffer the consequences of that.
  • Sniper Rifle: No changes.
  • Hunting Rifle: 20% faster fire rate.
    Hitting an enemy weak point lets you fire the next shot much faster.
  • Red Hot Rifle: Enemies receive Burn for 5s and grant you Heat for 10s upon having their weakpoints destroyed.
  • Sky Rifle: Enemies receive Thunderstruck for 10 seconds upon having their weakpoints destroyed.

New item:


Flormal Shoes


  • Recipe: Sky Orb + Talon Sandals + Blossom + Soul Shard.
  • Passive.
  • Hold down while moving forward on the ground to sprint.
  • Jumping while sprinting will launch you in the direction you're facing, the faster you're sprinting, the further you're launched.
  • Buds sprout on the ground behind you while sprinting. Once you stop, the buds blossom into flowers that home in towards their nearest enemy.

Other changes:

  • Decorated the Sky Temple, giving it a proper arena for the Rock Harpy.
  • Decorated the Laboratory, improving its textures and giving it custom lights and flower beds.
  • Walking on the Laboratory's carpet grants you Speed 4.
  • Sky Temple checkpoints no longer work if a boss is alive.
  • Shoe blade is crafted using Scarlet Ore instead of a Katana.
  • Anti-Gravity Sandals are crafted using Void instead of a Barrier.
  • Sprint jumping can no longer send you down, so you can't keep spamming it to keep increasing your speed. To compensate, sprint speed now ramps up from 200% to 300% over the first second of sprinting.
  • Fixed V-Barrel's status effect auras still working while not sliding.
  • Water projectiles no longer break grass and flowers.
  • Added layers to Eden's feathers.
  • Animated various item icons.
  • New "Animated icon speed" setting, going from 0.5 to 2. Sliding it fully to the left turns off animations, giving those items their old icons back.
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