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ReTrimeNewsUpdate 34, Hyper Pack
In-game event

Update 34, Hyper Pack

ReTrime · published 17 Aug 2026, 01:26 UTC · build 24768528

All newsPlayers around this dateRead on Steam

Also updated the demo!

New Hyper Weapons:


With these, there are now 400 items!

Anomaly Sign


  • Fire1: Rapidly fires wide oscillating spreads of 8 projectiles. Becomes way more accurate while crouching.
  • Fire2: Spins while firing 4 spirals of 48 powerful barriers.
  • "Bomb" cooldown recharges by grazing enemy attacks.
  • Starfish: No changes.
  • Cactus Bud: Getting hit also charges the "Bomb" cooldown; twice as fast as grazing.
  • Scatter Barrel: Before bombing, allied projectiles redirect towards their nearest enemy.
  • Lead Star: Halved barrier damage.
    Before and after bombing, allied projectiles redirect towards their nearest enemy.
  • Needler: Projectiles detonate on impact, dealing damage in a small area.
  • Voltaic Nailgun: Projectiles apply Volatile.
  • DNAilgun: Fires 2 spreads of 5 projectiles instead.


Pet Rock Army


  • Summons 50 small rocks that stand in formation in front of you.
  • Fire1: Quickly throw the rocks. They grab enemies dealing constant damage, and dig terrain.
  • After 3 seconds of digging, rocks will find and hold a bomb. Throwing a rock that has a bomb will cause it to detonate on impact.
  • Fire2: Call all rocks that are attacking enemies back in formation, and sort it so that rocks without bombs are thrown first.
  • Fire3: Sort the formation so that rocks with bombs are thrown first.
  • Pet Rock: No changes.
  • Pet Bomb: Explosion radius doubled.
  • Fish Egg: Rocks dig up bombs twice as fast underwater.
  • Crystal Egg: Rocks dig up bombs twice as fast underwater.
    +20 extra rocks.
  • Pet Stars: +20 extra rocks.
  • Pole Stars: +20 extra rocks.
    Rocks with bombs home in towards their nearest enemy when thrown.
  • Broken Clock: Rocks move faster.
    Gain Speed while throwing rocks.
  • Ghost Polyp: Rocks move faster.
    Gain Speed and Invisible while throwing rocks.


World Harvester


  • Summons a massive drill that falls from the sky above you and begins digging into the earth, constantly releasing explosive rocks in all directions and creating cracks that slash upwards.
  • These attacks can hit you and your allies, but for way less damage than they deal to enemies.
  • Fire1: Speed up the drill, making it attack twice as fast.
  • Fire2: Slow down the drill, making it attack half as fast.
  • Drill Gun: No changes.
  • Time Piercer: iFire2 Stops the drill completely.
  • Shovel: The drill releases 50% more explosive rocks.
  • Pickaxe: The drill creates 2 extra cracks per attack.
  • Battle Axe: Holding fire1 gradually increases how fast the drill spins and attacks, tripling after 3 seconds.
  • Chainsaw: Holding fire1 gradually increases how fast the drill spins and attacks, tripling after 1 second.
  • Dual Chainsaw: Fire1: Makes the drill attack four times as fast.
    Damage dealt to you and allies is increased by 50%.


Sun King's Staff


  • Fire1: Charge up for 1s and thrust forward; If fully charged, shoot a fireball that pierces and applies Burn; If not, do a simple melee attack that sticks the staff to terrain and perch on top of it.
  • While perched, you can jump out of the staff or press fire1 again to fall.
  • Fire2: While in the air or perched, quickly slam down causing a powerful explosion that applies Burn. Its size scales with the distance fallen.
  • Pike: No changes.
  • Northern Pike: The fireball splits into 2 upon disappearing.
  • Hydra Pike: The fireball splits into 2 upon disappearing, and those split once again.
  • Pull Pike: The slam pulls enemies towards you.
  • Carmine Polearm: While perched, receive Phantom Pain(30) from the nearest enemy 5 times per second.
  • Elephant Goad: Enemies travel with the fireball while burning.


Godspeed Hyperspear


  • Fire1: Place the spear in front of you, it floats for half a second before shooting forward extremely fast.
  • On impact, the spear sticks for half a second before disappearing in a beam of light that damages enemies.
  • Throwing Spear: No changes.
  • Trident: Spear sticks for a full second and creates an extra beam.
  • Starlight Spear: Spear sticks for a full second and creates an extra beam.
    Beams cause explosions, dealing damage in a large area.
  • Time Spear: Upon disappearing, the spear creates 2 smaller spears near the target. They redirect and fire themselves towards it one at a time, each dealing half the damage of the original one.
  • Clock Pointers: Upon disappearing, the spear creates 5 smaller spears near the target. They redirect and fire themselves towards it one at a time, each dealing half the damage of the original one.
    Fire2: Throw a spear that teleports you to it upon disappearing instead of firing a beam and creating smaller ones.
  • Crimson Spear: The beam heals allies and yourself 100hp. Can overheal.
  • Beam Spear: The beam lasts 5 seconds, dealing half damage 4 times per second.


Neverending Knives


  • Fire1: Fire a constant barrage of knives that pierce everything.
  • Throwing Knives: No changes.
  • Void Knives: Knives aren't affected by gravity.
    A third of the knives reset enemy velocity on hit.
  • Time Knives: On hit: An extra knife gets created nearby, it floats while aiming towards the enemy. Releasing fire1 releases all these knives.
  • Blood Knives: On hit: An extra knife gets created nearby, it floats while aiming towards the enemy. Releasing fire1 releases all these knives.
    Extra knives heal you 3hp on hit. Can overheal.
  • Directed Knives: On hit: An extra knife gets created, it floats in the air near the enemy while aiming towards it. Releasing fire1 releases all these knives.

Other Changes:

  • Improved the character select screen to make it clearer you can choose up to 3 characters.
  • The character swap buttons are always visible in your inventory if you selected more than one for the run. Hovering over them while not resting at a bench explains the mechanic.
  • Fixed some softlocks with the boss challenger system.
  • Fixed some issues with enemy attacks that predict your movement while you have the Invisible status effect.
  • Fixed some issues with the arsenal when changing saves and on the first time you play after an update adds new items.
  • Fixed the Fall spell's visual effects not matching its explosion radius.
  • Renamed the "Lacerator" to "Blender" and made it orange.
  • Removed the War Accelerator's Pickaxe variant as the pickaxe now becomes the World Harvester.
  • Added an air bubble around the ocean bench.
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