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Beyonders PlaytestNewsEquipment Outline and Deduction Chime
Game update

Equipment Outline and Deduction Chime

Beyonders Playtest · published 17 Jul 2026, 19:41 UTC · build 24264103

All newsPlayers around this dateRead on Steam

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Added deduction confirmation chime sound effects.
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Added a conclusion message at the end of the story.
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Froze camera zoom while UI is open.
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Created a new shader and material for communication lines and radio waves.
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Added sounds to the lobby UI.
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Committed the updated terrain with the new sinkhole.
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Added sound effects and an Escape key shortcut to the exit confirmation window.
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Fixed an incorrect reference in the mission template.
Evidence now appears correctly in the data canvas.
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Added a missing prefab.
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Added drone targets to findable objects.
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Removed a debug MonsterSpawner.
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Added a second sinkhole spawn point closer to the habitat.
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Adjusted Android LOD settings to reduce noticeable pop-in during encounters.
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Fixed Rovee appearing behind the lava tube.
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Made all Androids despawn when the trap activates.
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Added the build date to the main menu.
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Fixed pathfinding in the Android Trap scene.
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Changed item particle effects to green.
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Added a despawn sound for the Sinkhole Android.
Made the despawn sound 3D.
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Added a ready popup to the lobby.
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Allowed the Android in the trap scene to leave the NavMesh.
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Added a visual effect to the EM field.
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Removed the Doppler effect from muster points.

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Game update5 Aug 2026EMF protection during experiments and improved lighting performance---- Fixed an error that was repeatedly being logged to the console when examining objects. ---- Removed an unnecessary exit button from the main menu. ---- Added the rover wheel to CrashSiteJunk. ---- Added sounds and visual feedback to data canvas panel buttons. ---- Added safe zones to the Crash Site and Agility conclusion cutscenes. ---- Added a safe zone to the tutorial to protect players…Game update29 Jun 2026Procedural and Many Fixes---- Added a state authority check to NetworkedActivation.cs ---- Cleaned up BeyondersSettings. Added it to preloaded assets so it is initialized on startup. ---- Cleaned up the android changes. Added a spawn immediately option to the android for debugging. ---- Added Head.cs to the player prefabs ---- lets try adding steamcmd ---- slight mod to the Skybox.mat ---- putting in the new copy of be…Game update23 Jun 2026Patch Notes for June 23Inventory has been fixed in many ways so no interfere with reticule. Many changes are implemented and lots of bug fixes. Progress commit Level 3 ---- - removed a pair of blank items ---- - the Inventory will now rescale properly with Items being added ---- reverting the files that got changed ---- - changed the crash site cutscene to render fewer layers - Moved where the tripods spawn for the s…