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Added deduction confirmation chime sound effects.
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Added a conclusion message at the end of the story.
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Froze camera zoom while UI is open.
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Created a new shader and material for communication lines and radio waves.
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Added sounds to the lobby UI.
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Committed the updated terrain with the new sinkhole.
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Added sound effects and an Escape key shortcut to the exit confirmation window.
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Fixed an incorrect reference in the mission template.
Evidence now appears correctly in the data canvas.
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Added a missing prefab.
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Added drone targets to findable objects.
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Removed a debug MonsterSpawner.
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Added a second sinkhole spawn point closer to the habitat.
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Adjusted Android LOD settings to reduce noticeable pop-in during encounters.
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Fixed Rovee appearing behind the lava tube.
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Made all Androids despawn when the trap activates.
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Added the build date to the main menu.
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Fixed pathfinding in the Android Trap scene.
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Changed item particle effects to green.
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Added a despawn sound for the Sinkhole Android.
Made the despawn sound 3D.
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Added a ready popup to the lobby.
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Allowed the Android in the trap scene to leave the NavMesh.
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Added a visual effect to the EM field.
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Removed the Doppler effect from muster points.