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Added a state authority check to NetworkedActivation.cs
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Cleaned up BeyondersSettings. Added it to preloaded assets so it is initialized on startup.
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Cleaned up the android changes.
Added a spawn immediately option to the android for debugging.
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Added Head.cs to the player prefabs
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lets try adding steamcmd
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slight mod to the Skybox.mat
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putting in the new copy of beyonders setting
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we have moved the beyonders settings due to a bug than can happen with FusionConnection and also altered FusionConnection so it has a fallback
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turned off bad Global Volume Profile.asset effects that were too weak to see. Adjust stars in Jupiter shader so that the cubemap will rotate.
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added SFX for inventory use calories, radiation and battery
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just made a small adjustment to HunterAI so that if it can't reach the player, the android will run away after a time out.
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CLONE the smoke into a deparented spot and then fade it out as the android despawns. PERFECT WORKS
PERFECTLY> TODO - Add back the angry , retarget and retreat if can't reach behavious to HunterAI.
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fix for the android despawn.
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Fixed the in-game exit button. You only need to press it once in order to bring up the confirmation menu.
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Fixed the skybox in the lobby scene
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here we go...
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carriermonster
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Added exit button to lobby
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When players leave a lobby they disappear and their character slot is freed up.
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- removed message from skull
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- moved the inventory and cast buttons to the left side of the UI
-- I fixed the alignment while I was at it
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Fixed password protected room entry
Added Canada region
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Fixed the dog's airjet
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Added dropdown arrows to the deducktion dropdowns
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- added a photo to the crash site data panel
- created a prefab of things to make new crime scene style photographs
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- Just committing a folder in preparation for another commit
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Fixed android being angry forever
Added particle effect to hide android despawn
Paused Survival manager while in lobby
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- added nightlight to CrashSite cutscene
- added nightlight to Evacuation cutscene
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Ready for lighting, baking and post processing
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