Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Beyonders PlaytestNewsProcedural and Many Fixes
Game update

Procedural and Many Fixes

Beyonders Playtest · published 29 Jun 2026, 20:27 UTC

All newsPlayers around this dateRead on Steam


----
Added a state authority check to NetworkedActivation.cs
----
Cleaned up BeyondersSettings. Added it to preloaded assets so it is initialized on startup.
----
Cleaned up the android changes.
Added a spawn immediately option to the android for debugging.
----
Added Head.cs to the player prefabs
----
lets try adding steamcmd
----
slight mod to the Skybox.mat
----
putting in the new copy of beyonders setting
----
we have moved the beyonders settings due to a bug than can happen with FusionConnection and also altered FusionConnection so it has a fallback
----
turned off bad Global Volume Profile.asset effects that were too weak to see. Adjust stars in Jupiter shader so that the cubemap will rotate.
----
added SFX for inventory use calories, radiation and battery
----
just made a small adjustment to HunterAI so that if it can't reach the player, the android will run away after a time out.
----
CLONE the smoke into a deparented spot and then fade it out as the android despawns. PERFECT WORKS
PERFECTLY> TODO - Add back the angry , retarget and retreat if can't reach behavious to HunterAI.
----
fix for the android despawn.
----
Fixed the in-game exit button. You only need to press it once in order to bring up the confirmation menu.
----
Fixed the skybox in the lobby scene
----
here we go...
----
carriermonster
----
Added exit button to lobby
----
When players leave a lobby they disappear and their character slot is freed up.
----
- removed message from skull
----
- moved the inventory and cast buttons to the left side of the UI
-- I fixed the alignment while I was at it
----
Fixed password protected room entry
Added Canada region
----
Fixed the dog's airjet
----
Added dropdown arrows to the deducktion dropdowns
----
- added a photo to the crash site data panel
- created a prefab of things to make new crime scene style photographs
----
- Just committing a folder in preparation for another commit
----
Fixed android being angry forever
Added particle effect to hide android despawn
Paused Survival manager while in lobby
----
- added nightlight to CrashSite cutscene
- added nightlight to Evacuation cutscene
----
Ready for lighting, baking and post processing
----

More from Beyonders Playtest

Other announcements

All news
Game update5 Aug 2026EMF protection during experiments and improved lighting performance---- Fixed an error that was repeatedly being logged to the console when examining objects. ---- Removed an unnecessary exit button from the main menu. ---- Added the rover wheel to CrashSiteJunk. ---- Added sounds and visual feedback to data canvas panel buttons. ---- Added safe zones to the Crash Site and Agility conclusion cutscenes. ---- Added a safe zone to the tutorial to protect players…Game update17 Jul 2026Equipment Outline and Deduction Chime---- Added deduction confirmation chime sound effects. ---- Added a conclusion message at the end of the story. ---- Froze camera zoom while UI is open. ---- Created a new shader and material for communication lines and radio waves. ---- Added sounds to the lobby UI. ---- Committed the updated terrain with the new sinkhole. ---- Added sound effects and an Escape key shortcut to the exit confirm…Game update23 Jun 2026Patch Notes for June 23Inventory has been fixed in many ways so no interfere with reticule. Many changes are implemented and lots of bug fixes. Progress commit Level 3 ---- - removed a pair of blank items ---- - the Inventory will now rescale properly with Items being added ---- reverting the files that got changed ---- - changed the crash site cutscene to render fewer layers - Moved where the tripods spawn for the s…