Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Beyonders PlaytestNewsEMF protection during experiments and improved lighting performance
Game update

EMF protection during experiments and improved lighting performance

Beyonders Playtest · published 5 Aug 2026, 16:52 UTC

All newsPlayers around this dateRead on Steam

----
Fixed an error that was repeatedly being logged to the console when examining objects.
----
Removed an unnecessary exit button from the main menu.
----
Added the rover wheel to CrashSiteJunk.
----
Added sounds and visual feedback to data canvas panel buttons.
----
Added safe zones to the Crash Site and Agility conclusion cutscenes.
----
Added a safe zone to the tutorial to protect players before completing the Sinkhole investigation.
----
Added NavMesh cutouts around muster points in the Dust Devil, Alien Skull, and Jerico conclusion cutscenes to protect players from monsters during cutscenes.
Updated prefabs to support changes to the item pickup system.
Room names are now displayed in the lobby.
----
Rewards now appear after completing conclusion deductions.
Added rewards to the Dust Devil experiment.
----
Updated the Agility Rover path to travel toward the Skull investigation.
Improved rover movement so it pushes players out of the way.
Updated wheel animations to support independent wheel rotation and tank-style turning.
----
Added the new balloon model based on design feedback.
----
Adjusted the collider for the tower on Jerico's house.
----
Added a cancel button to the loading screen to allow players to exit if joining a game stalls.
----
Added additional sound effects to room entries.
Entering an incorrect password now plays a buzzer and highlights the text in red.
----
Added a nightlight to the Android prologue.
Disabled the scanner in the astronaut prefab to resolve a potential issue.
----
Updated the room listing UI to match the rest of the interface.
Added microphone settings to the lobby.
----
Players can no longer move during template investigation cutscenes.
----
Abduction sequences now disable player controls through the Controls Override Manager.
----
Closing one popup no longer restores player control if another popup remains open.
Adjusted the ladder placement in the cold open cutscene.
Removed duplicate lamp posts from the scene.
----
Improved the AccuRig workflow with corrected bone positions, better animations, and LOD support.
----
Removed duplicate lights and reduced the intensity of the volumetric lighting effect.
----
Adjusted the ladder's final position in the cold open cutscene.

More from Beyonders Playtest

Other announcements

All news
Game update17 Jul 2026Equipment Outline and Deduction Chime---- Added deduction confirmation chime sound effects. ---- Added a conclusion message at the end of the story. ---- Froze camera zoom while UI is open. ---- Created a new shader and material for communication lines and radio waves. ---- Added sounds to the lobby UI. ---- Committed the updated terrain with the new sinkhole. ---- Added sound effects and an Escape key shortcut to the exit confirm…Game update29 Jun 2026Procedural and Many Fixes---- Added a state authority check to NetworkedActivation.cs ---- Cleaned up BeyondersSettings. Added it to preloaded assets so it is initialized on startup. ---- Cleaned up the android changes. Added a spawn immediately option to the android for debugging. ---- Added Head.cs to the player prefabs ---- lets try adding steamcmd ---- slight mod to the Skybox.mat ---- putting in the new copy of be…Game update23 Jun 2026Patch Notes for June 23Inventory has been fixed in many ways so no interfere with reticule. Many changes are implemented and lots of bug fixes. Progress commit Level 3 ---- - removed a pair of blank items ---- - the Inventory will now rescale properly with Items being added ---- reverting the files that got changed ---- - changed the crash site cutscene to render fewer layers - Moved where the tripods spawn for the s…