Beyonders Playtest · published
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Fixed an error that was repeatedly being logged to the console when examining objects.
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Removed an unnecessary exit button from the main menu.
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Added the rover wheel to CrashSiteJunk.
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Added sounds and visual feedback to data canvas panel buttons.
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Added safe zones to the Crash Site and Agility conclusion cutscenes.
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Added a safe zone to the tutorial to protect players before completing the Sinkhole investigation.
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Added NavMesh cutouts around muster points in the Dust Devil, Alien Skull, and Jerico conclusion cutscenes to protect players from monsters during cutscenes.
Updated prefabs to support changes to the item pickup system.
Room names are now displayed in the lobby.
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Rewards now appear after completing conclusion deductions.
Added rewards to the Dust Devil experiment.
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Updated the Agility Rover path to travel toward the Skull investigation.
Improved rover movement so it pushes players out of the way.
Updated wheel animations to support independent wheel rotation and tank-style turning.
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Added the new balloon model based on design feedback.
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Adjusted the collider for the tower on Jerico's house.
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Added a cancel button to the loading screen to allow players to exit if joining a game stalls.
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Added additional sound effects to room entries.
Entering an incorrect password now plays a buzzer and highlights the text in red.
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Added a nightlight to the Android prologue.
Disabled the scanner in the astronaut prefab to resolve a potential issue.
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Updated the room listing UI to match the rest of the interface.
Added microphone settings to the lobby.
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Players can no longer move during template investigation cutscenes.
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Abduction sequences now disable player controls through the Controls Override Manager.
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Closing one popup no longer restores player control if another popup remains open.
Adjusted the ladder placement in the cold open cutscene.
Removed duplicate lamp posts from the scene.
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Improved the AccuRig workflow with corrected bone positions, better animations, and LOD support.
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Removed duplicate lights and reduced the intensity of the volumetric lighting effect.
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Adjusted the ladder's final position in the cold open cutscene.