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Beyonders PlaytestNewsPatch Notes for June 23
Game update

Patch Notes for June 23

Beyonders Playtest · published 23 Jun 2026, 21:33 UTC

All newsPlayers around this dateRead on Steam

Inventory has been fixed in many ways so no interfere with reticule.
Many changes are implemented and lots of bug fixes.
Progress commit Level 3
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- removed a pair of blank items
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- the Inventory will now rescale properly with Items being added
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reverting the files that got changed
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- changed the crash site cutscene to render fewer layers
- Moved where the tripods spawn for the skull investigation
-- they also don't fall down now
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made sure inventory green arrow does not get stuck, by resetting the state of the inventory whenever it opens.
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drone now flies 50 meters away not 30
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Progress commit level 1
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- moved the ration in the sinkhole so it doesn't share space with the canvas trigger
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Level 1 progress - Hierarchy organized
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closed inventory when using Scans, stopped reticule interfering with RMB scan; fixed the game tutorial to HIDE the DEPLETED battery clue, and then ..
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Progress commit - Hierarchy organized
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Level 3 progress commit - hierarchy organized
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- blocked out the collision for the dead ROVEE
-- Probably added more detail than needed but any job worth doing is worth over doing
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- adjusted collisions on the crashed POD to prevent camera clipping
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- fixed OOI's on the P.O.D. from clipping the camera.
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- changed collision settings for the AntiRadiationGel.prefab because it fell through the Mars
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updated credits and inventory function
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version number for player AND GRAVITY
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fix lobby animation
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fixed background

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- added a close button to the inventory panel
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here we are
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- added audio entries for the claw marks and the android trap clues
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Progress commit, majority complete still needs lighting, baking and post processing
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- adjusted the crash site cutscene for the blackbox
- removed a blackbox from the scene that shouldn't have been there
- did a pass on the crash investigation's OOI to ensure the camera wouldn't clip
- Added a do not collide with camera tag to the POD
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Progress commit
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autoscan fix to play audio of FOCUSED CURENT object
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inventory drag works.
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fixing this
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- added materials for black box
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- added black box item for crash investigation

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here we go with NEW INVENTORY dropping.
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Progress commit, level 3
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Game update5 Aug 2026EMF protection during experiments and improved lighting performance---- Fixed an error that was repeatedly being logged to the console when examining objects. ---- Removed an unnecessary exit button from the main menu. ---- Added the rover wheel to CrashSiteJunk. ---- Added sounds and visual feedback to data canvas panel buttons. ---- Added safe zones to the Crash Site and Agility conclusion cutscenes. ---- Added a safe zone to the tutorial to protect players…Game update17 Jul 2026Equipment Outline and Deduction Chime---- Added deduction confirmation chime sound effects. ---- Added a conclusion message at the end of the story. ---- Froze camera zoom while UI is open. ---- Created a new shader and material for communication lines and radio waves. ---- Added sounds to the lobby UI. ---- Committed the updated terrain with the new sinkhole. ---- Added sound effects and an Escape key shortcut to the exit confirm…Game update29 Jun 2026Procedural and Many Fixes---- Added a state authority check to NetworkedActivation.cs ---- Cleaned up BeyondersSettings. Added it to preloaded assets so it is initialized on startup. ---- Cleaned up the android changes. Added a spawn immediately option to the android for debugging. ---- Added Head.cs to the player prefabs ---- lets try adding steamcmd ---- slight mod to the Skybox.mat ---- putting in the new copy of be…