Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
DragonwakeNewsMajor Quest, Monster, and Balance Update (v120)
In-game event

Major Quest, Monster, and Balance Update (v120)

Dragonwake · published 4 Jul 2026, 15:34 UTC

All newsPlayers around this dateRead on Steam

Major Quest, Monster, and Balance Update (v120)

Saves from v117 are not compatible with this update.

This update focuses on mid/late-game rebalance, a major monster overhaul with heavily reworked monster abilities and spellcasting, major quest-flow changes, and many player-facing quality-of-life fixes.

Major Balance Changes

  • Player level now adds +1 to melee, ranged, spell attacks, and spell save DCs every 4 levels, up to +4.
  • Rebalanced encounter rosters and scaling across the main route, side zones, wilderness, and world map.
  • Rebalanced weapon skill training requirements and allowed more practice from tougher enemies.
  • Added a second trinket equipment slot, expanding build and utility choices.
  • Rebalanced hunger, nutrition, resting, camping, and resource regeneration pacing.
  • Rebalanced cleric piety recovery and holy symbol effects.
  • Rebalanced druid wild shape stats, natural attacks, and form scaling.

Monster Overhaul

  • Heavily reworked monster ability and spell behavior across the roster, making many enemies more distinct and tactical.
  • Added 51 net new monsters, including beholders, displacer beasts, ropers, phase spiders, sword spiders, fomorian giants, rocs, shambling mounds, and hangman trees.
  • Improved 39 existing monsters, including oozes, hydras, liches, golems, giants, dragons, undead, and high-tier dungeon threats.
  • Added new monster factions and variants, including assassins, bandit marksmen, orogs, stronger cultists, stronger necromancers, and blackglass duergar.
  • Added 17 new monster ability behaviors, including nets, charges, rusting gear, gases, songs, pulls, and special touch attacks.
  • Added new blackglass and primordial-blackglass monster variants for late-game areas.
  • Rebalanced monster accuracy, armor, resistances, XP, multiattacks, spell use, and special ability frequency.
  • Rebalanced dragon breath, spell use, and late-game dragon pressure.
  • Monster abilities now display more clearly in lore and inspection.

Quest and World Changes

  • Reworked major main-quest artifact gates and late-game progression checks.
  • Reworked the Stoneward Gate, Istarian lift, Blackglass phase, and final descent flow.
  • Reworked the Elven Passageways route as part of the late main-route cleanup.
  • Replaced the old Perfect Draught quest with a longer multi-step chain.
  • Reworked the White Vault cleansing rite and related quest responsibilities.
  • Merged and cleaned up several Moonwell-related quest steps.
  • Improved Beacon Prism handoff, Watchtower pickup, and several mainline quest updates.
  • Cleaned up many quest dialogues and journal entries for clearer guidance.

Zones and Encounters

  • Reworked many zone layouts, including Ghostwood, White Seal Tower, Glassroot Hollow, Rockmaw Keep, Ash Tower, Camp Kestrel, Kings Barrow, and Widowrun Cave.
  • Reworked the Stonecleft, South Gate, Underway, and Greycliff Quarry route structure.
  • Added more organic cave, forest, ruin, road, rubble, water, and room layouts.
  • Improved map spawning and dungeon refill mechanics.
  • Reduced excessive dungeon refill pressure and improved long-reentry monster churn.
  • Improved world encounter rates and spawn distance behavior.

Items, UI, and Quality of Life

  • Added 32 new items, including new cloaks, circlets, diadems, rings, holy symbols, and quest items.
  • Added rings for free action, paralysis resistance, warding, and new protection/displacement cloak families.
  • Added mistletoe holy symbols and expanded divine-focus item support.
  • Improved merchant restock cycles, shop stock quality, sell prices, and quest reward pools.
  • Added item icons by gear type and improved item list presentation.
  • Added clearer attack, weapon proficiency, attribute, spell failure, hunger, wound, drain, and channeling displays.
  • Improved autoexplore around revealed traps, doors, and training dummies.
  • Improved targeting camera behavior, projectile previews, message prompts, and gamepad controls.
  • Fixed many quest, stair, secret door, prop, chest, trap, projectile, and save/load edge cases.
More from Dragonwake

Other announcements

All news
In-game event14 Sep 2026Smarter Allies and More Varied Adventures (v144)Smarter Allies and More Varied Adventures (v144) This update improves Party Mode allies, adds three run modifiers, smooths early progression, and polishes Expedition, combat, controls, and presentation. Party Mode · Allies now assess danger, health, positioning, resistances, and resources more effectively. · Allies use a much wider range of spells, abilities, scrolls, and wands. · Allies choose…Game update4 Sep 2026Localization and Early-Game Balance (v143)Localization and Early-Game Balance (v143) This small update completes Dragonwake's current localization coverage, improves procedural safe sites, and smooths out several early encounters. Localization · Completed translation coverage for all current game text across every supported language. · Added localized text for the latest monsters, locations, services, quests, and game modes. Gameplay a…In-game event4 Sep 2026Expedition, Dungeon Dive, and Custom Runs (v142)Expedition, Dungeon Dive, and Custom Runs (v142) Saves from v138 are not compatible with this update. Older versions remain available through Steam branches for continuing existing runs. This update adds two new ways to play Dragonwake: a procedural seven-island Expedition and the forward-only Dungeon Dive. It also adds eleven optional modifiers that can be combined to create very different run…