Smarter Allies and More Varied Adventures (v144)
This update improves Party Mode allies, adds three run modifiers, smooths early progression, and polishes Expedition, combat, controls, and presentation.
Party Mode
- Allies now assess danger, health, positioning, resistances, and resources more effectively.
- Allies use a much wider range of spells, abilities, scrolls, and wands.
- Allies choose safer targets, account for friendly fire and channeling risk, and vary similarly useful actions.
- Outside combat, allies may ask for equipment upgrades, food, or healing supplies.
- Separated allies follow through stairs and can cross unavoidable pits.
- Rested XP now applies correctly to every party member, and Wild Shape breaks before fatal damage downs a druid.
- Improved ally combat effects and stopped unseen fights from revealing unseen enemies.
Run Modifiers
- Added Slow Learner and Fast Learner, granting -50% or +50% XP.
- Added Raging Hordes: 50% larger groups drawn from one level higher.
- Added Unlikely Allies: ordinary monsters have a 10% chance to arrive with a similar-level creature.
Progression and Expedition
- Raised earned XP from early Valoria quests through the Underway by 50%.
- The Crown of the Sea-King now awards 250 XP on recovery and 500 XP on delivery. The Old Road now awards 300 XP.
- Doubled Old Sea Cave exploration XP to 400, 500, and 600 across its three floors.
- Dungeons now repopulate roughly twice as quickly after their reentry grace period, with slightly more activity on underpopulated floors.
- Added A Navigator's Compass, a Tidecross errand from Neris worth 200 XP and 40 gold.
- The Expedition ship's chest now closes and refills as the voyage advances, and the gangplank works after leaving Tidecross.
- Beds can now be used for sleeping. The ship's new private berth provides a full rest.
- Removed the duplicate Crown quest notice.
- Smuggler's Debt II now gives a +1 Keen short sword or dagger; Grummok gives +4 plate mail or a +4 tower shield.
Combat and Controls
- Cure Wounds now targets any adjacent creature consistently and gives the normal result on empty tiles.
- Projectiles avoid allies when an equally valid path exists, but can hit them otherwise. Hunter's Eye lets ranged weapons and spells pass safely.
- Quivering Palm, monk kicks, and Forest Dragon Breath now use percentage-based ARM mitigation.
- Class Action windows expand for longer lists, and L1/R1 no longer switch tabs unexpectedly.
- R1 now toggles Bag and Equipment views consistently in shops and item services.
Presentation and Fixes
- Refreshed artwork for 89 monsters.
- Fixed music glitches during rapid zone and world-map transitions.
- Fixed a rare NPC pathfinding crash.
- Fixed missing Roadside Shrine altars, including affected saves.
- Fixed Goblin Chief lair placement for Rakto, the reward chest, and the exit stairs.
- Fixed stray inaccessible secret-room tiles in the Old Cave.
- Localized all new quests, modifiers, requests, and interface text.