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TEAM PANICNewsTEAM PANIC — Gameplay and Performance Update
Major update

TEAM PANIC — Gameplay and Performance Update

TEAM PANIC · published 23 Jun 2026, 11:43 UTC

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Hello everyone,

In today’s update, I worked on many different parts of TEAM PANIC to make the overall experience smoother, clearer, and more stable.

This update does not focus on only one issue. It includes detailed changes to performance, gameplay flow, the interaction system, UI guidance, lighting, parkour transitions, minigame explanations, sound, and animations.

Since I develop the game by myself, I read the feedback one by one and try to fix the most important issues first. With this update, my goal was to create an experience where players get stuck less often, understand what they need to do more easily, and play with better stability.

  • Areas that could cause FPS drops in different scenes were reviewed again. Lighting, shadows, texture usage, and unnecessary performance load inside the scenes were optimized. The goal was to achieve more balanced performance in areas with dense objects, characters, and lights.

  • Some parts of the gameplay flow were made clearer. The opening section, parkour areas, plank crossings, door interactions, and some puzzle steps were reorganized. Some points that made progress unnecessarily difficult for players were softened.

  • New information texts were added to minigame areas. It is now clearer which objects players can interact with. Visual markers for interactions that can only be used by the relevant player were adjusted to work more accurately.

  • Dialogue and character interactions were improved. Issues that could occur when one player started talking to a character while the other player triggered the same interaction at the same time were fixed.

  • On the UI side, lobby texts, ready buttons, checkpoint notifications, and some HUD elements were adjusted to look cleaner. Some notifications that appeared unnecessarily or at the wrong time were removed.

  • Lighting, visibility, and color balance were readjusted in some scenes. Areas that were too dark were made easier to read, and some characters and environment elements were adjusted to fit the scene lighting better.

  • Sound and animation fixes were also made. Some sounds were added to make character reactions during dialogues feel more natural, and issues where some animations continued incorrectly or did not stop on time were fixed.

  • Many small but gameplay-affecting issues related to doors, keys, checkpoints, boss animations, character control, minigame interactions, HUD notifications, and the language system were fixed.

With this update, my goal is to make TEAM PANIC a more stable, more readable, and more enjoyable co-op experience.

Thank you to everyone who sent feedback, reported bugs, and supported the game. I will keep improving the game.

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Major update25 Jun 2026TEAM PANIC — Gameplay and Performance UpdateTEAM PANIC — Gameplay and Performance Update In this update, several changes were made to TEAM PANIC’s gameplay flow, objective guidance, co-op systems, and performance. In some parts of the game, it could be difficult for players to understand what to do. For that reason, important interaction points have been made more visible. New markers and notifications were added for buttons, doors, maga…Game update22 Jun 2026TEAM PANIC — June 23 UpdateA new update based on player feedback is live. Parkour, checkpoints, lighting, boss fight issues, notifications, menu flow and general stability have been improved.Major update22 Jun 2026TEAM PANIC — Day 2 UpdateHello everyone, First of all, I truly want to thank everyone who played TEAM PANIC, left a review, or shared feedback. I have been carefully reading the comments that came in after release. I received fair criticism, especially about performance issues, some parts of the game not being clear enough, difficult parkour sections, checkpoint problems, interaction bugs, and technical issues that aff…