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TEAM PANICNewsTEAM PANIC — Day 2 Update
Major update

TEAM PANIC — Day 2 Update

TEAM PANIC · published 22 Jun 2026, 16:43 UTC · build 23858688

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Hello everyone,

First of all, I truly want to thank everyone who played TEAM PANIC, left a review, or shared feedback.

I have been carefully reading the comments that came in after release. I received fair criticism, especially about performance issues, some parts of the game not being clear enough, difficult parkour sections, checkpoint problems, interaction bugs, and technical issues that affected gameplay.

I sincerely apologize for these problems.

I developed TEAM PANIC by myself, and because it is a two-player co-op game, some issues only became clear after real players experienced the game. I am not saying this as an excuse; I only want to share the process transparently. I am not ignoring the feedback, and I will continue working quickly to make the game better.

Today’s update includes many changes that directly affect the player experience.

  • The parkour sections have been made easier and more comfortable to play. New checkpoints were added to some areas, incorrectly working checkpoints were fixed, and places where players could get stuck or struggle to pass were adjusted.

  • Lighting issues in some scenes were fixed. Visual problems such as characters looking too bright under light were reduced, and some environments were made more balanced.

  • Performance improvements were also made. Some visual content was optimized, and adjustments were made to help the game run more stably. This work will continue.

  • Several gameplay-related bugs were fixed. Interaction areas were enlarged, some enemy hitboxes were adjusted, possible issues during scene transitions were improved, and problems with some notifications not appearing were resolved.

  • A skip system was also added for some cinematic scenes, and several menu settings that could confuse players were reorganized.

This update is an important step toward making TEAM PANIC more playable and easier to understand. I know there are still parts that need improvement, and I will keep fixing the game based on your feedback.

I also understand the criticism from players who left negative reviews. My goal is not to ignore these problems, but to make the game genuinely better.

Thank you again for spending your time with TEAM PANIC and for sharing your feedback.

More from TEAM PANIC

Other announcements

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Major update25 Jun 2026TEAM PANIC — Gameplay and Performance UpdateTEAM PANIC — Gameplay and Performance Update In this update, several changes were made to TEAM PANIC’s gameplay flow, objective guidance, co-op systems, and performance. In some parts of the game, it could be difficult for players to understand what to do. For that reason, important interaction points have been made more visible. New markers and notifications were added for buttons, doors, maga…Major update23 Jun 2026TEAM PANIC — Gameplay and Performance UpdateHello everyone, In today’s update, I worked on many different parts of TEAM PANIC to make the overall experience smoother, clearer, and more stable. This update does not focus on only one issue. It includes detailed changes to performance, gameplay flow, the interaction system, UI guidance, lighting, parkour transitions, minigame explanations, sound, and animations. Since I develop the game by…Game update22 Jun 2026TEAM PANIC — June 23 UpdateA new update based on player feedback is live. Parkour, checkpoints, lighting, boss fight issues, notifications, menu flow and general stability have been improved.