Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Metal ThunderNewsHotfix v0.9.805
Game update

Hotfix v0.9.805

Metal Thunder · published 20 Jul 2026, 12:17 UTC · build 24295324

All newsPlayers around this dateRead on Steam

Hey Commanders,

Quick SITREP: another day, another batch of bugs blasted. Here's what got fixed:

- Units taking turns to move when the map gets crowded. A recent patch
accidentally choked the pathfinding budget, so units were queuing up for
their route calculations. Everyone moves at once again. Thanks TrashPanda!

- Effect Density: new "Off" option (zero explosion visuals, hitmarkers and
sound still do their job), and "Minimal" now also halves particle counts
and finally tones down your own shot effects. Thanks NicoM!

- Soldiers shooting at you with invisible rifles after their first death.
They get their weapons back now.

- Helicopters shot down during takeoff could freeze dead in mid-air. They
crash properly now.

- Kill feed could blame the wrong ally for a kill and slowly leaked memory
over long runs. Fixed.

- Chain-exploding vehicle clusters could damage wrong targets with double
knockback. Fixed.

- Menus scrolling by themselves or the gunship drifting on its own: HOTAS and
macro keypads were being read as input. Now ignored (gamepads unaffected,
-allowjoystick launch option brings them back). Thanks CelticRaven!

- Mavericks landing above or below the crosshair. Four stacked aiming bugs,
all squashed. Thanks JackMcSnack and Vinny1961!

- Combo XP and cash multipliers now actually pay out instead of just showing
on screen.

- Turkish capitals fixed (İPTAL, not IPTAL), proper casing for all 30
languages.

- Impact sounds could go silent for the rest of the session, music slider
could stop working after a track change. Fixed.

- Steam Deck: wrong resolution after docking or undocking, and settings
sliders hammering the disk with saves. Fixed.

- Your first win on a mission was counted as two in the stats. Fixed.

- Menus that could vanish forever if closed at exactly the wrong moment.
Fixed.

Appreciate all the feedback and reports, keep 'em coming!

More patches are on the way.

See you in the skies,
-- Tolga ⚡

More from Metal Thunder

Other announcements

All news
Game update22 Jul 2026Hotfix v0.9.808Hotfix v0.9.808 Hey Commanders, Fresh batch, straight from your reports: - Units freezing and taking turns to move in crowded battles is fixed. TrashPanda's repro cracked this one for the modifier players, thank you! - Upgrade prices were stuck at 2.00B. They scale properly again, so endgame prestige actually costs something. - Money now works correctly at very high balances. If your wallet is…Game update21 Jul 2026Hotfix v0.9.807Hey Commanders, Remember when I said more patches are on the way? I ran a deep bug-hunt sweep through Survival, and between this and your reports this one turned into a big pile of fixes. Grab a coffee. The big ones · Elite and wave bonus rewards were getting silently overwritten one frame after spawn. That 3x HP elite tank you took down? It was paying base rewards. Elites now actually pay thei…Game update20 Jul 2026Hotfix v0.9.806Hey Commanders, So, funny story. Someone on Discord showed me a screenshot of 550 million credits earned in half an hour and asked if that was normal. It was not. Turns out the economy had a few holes in it. Prestige cost was flat forever, so once your income got rolling you could just prestige on repeat. Now each prestige makes the next cycle roughly 15% pricier. Nothing gets taken from you, y…