Metal Thunder · build 24295324 · published
Hey Commanders,
Quick SITREP: another day, another batch of bugs blasted. Here's what got fixed:
- Units taking turns to move when the map gets crowded. A recent patch
accidentally choked the pathfinding budget, so units were queuing up for
their route calculations. Everyone moves at once again. Thanks TrashPanda!
- Effect Density: new "Off" option (zero explosion visuals, hitmarkers and
sound still do their job), and "Minimal" now also halves particle counts
and finally tones down your own shot effects. Thanks NicoM!
- Soldiers shooting at you with invisible rifles after their first death.
They get their weapons back now.
- Helicopters shot down during takeoff could freeze dead in mid-air. They
crash properly now.
- Kill feed could blame the wrong ally for a kill and slowly leaked memory
over long runs. Fixed.
- Chain-exploding vehicle clusters could damage wrong targets with double
knockback. Fixed.
- Menus scrolling by themselves or the gunship drifting on its own: HOTAS and
macro keypads were being read as input. Now ignored (gamepads unaffected,
-allowjoystick launch option brings them back). Thanks CelticRaven!
- Mavericks landing above or below the crosshair. Four stacked aiming bugs,
all squashed. Thanks JackMcSnack and Vinny1961!
- Combo XP and cash multipliers now actually pay out instead of just showing
on screen.
- Turkish capitals fixed (İPTAL, not IPTAL), proper casing for all 30
languages.
- Impact sounds could go silent for the rest of the session, music slider
could stop working after a track change. Fixed.
- Steam Deck: wrong resolution after docking or undocking, and settings
sliders hammering the disk with saves. Fixed.
- Your first win on a mission was counted as two in the stats. Fixed.
- Menus that could vanish forever if closed at exactly the wrong moment.
Fixed.
Appreciate all the feedback and reports, keep 'em coming!
More patches are on the way.
See you in the skies,
-- Tolga ⚡