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Metal ThunderNewsHotfix v0.9.807
Game update

Hotfix v0.9.807

Metal Thunder · published 21 Jul 2026, 15:45 UTC · build 24317504

All newsPlayers around this dateRead on Steam

Hey Commanders,

Remember when I said more patches are on the way? I ran a deep bug-hunt sweep through Survival, and between this and your reports this one turned into a big pile of fixes. Grab a coffee.

The big ones

  • Elite and wave bonus rewards were getting silently overwritten one frame after spawn. That 3x HP elite tank you took down? It was paying base rewards. Elites now actually pay their 5x XP and 3x cash
  • Your ground crew was fighting amateurs. Enemy tank shells were falling short of their targets, and enemy APCs and IFVs could not hit a barn from ten meters. Both fixed. Fair warning: enemy armor actually shoots back now, watch your allies.
  • Playing past the mission timer and then hitting End Sortie could count your run as ABANDONED instead of a win. You get your win now. (Rare case but had to be fixed)
  • Long Mission and Sprint Mission finally scale difficulty correctly. Long was ramping way past its design curve (late-mission enemies had almost double the HP they should), Sprint never reached max difficulty, and the HUD timer bar, card rarity progression and end-screen mission time were confused too. Early extraction could even show negative mission time.
  • The Resupply card now also tops up weapons that are mid-reload, finishing the reload on the spot. Before, it just skipped them.

Economy and cards

  • Upgrade prices above ~2 billion overflowed into negative numbers, and buying would PRINT money instead of charging you. Prices now cap safely, and wallets that went negative from this heal to 0 on load. This bug was introduced with .806 with high prestige numbers
  • Spawn cards no longer show up while your ally cap is full. They used to eat the pick and deliver zero units.
  • Rerolls are not consumed anymore when there are no new cards to show.
  • The prestige button could double-fire in one frame and grant +2 prestige for one payment. No more.
  • With No Splat active, splash cards promising +25% (that did nothing) no longer appear.
  • Max Ammo cards under Ammo Starved showed unscaled numbers and could leave your HUD at "25/22". Display and refill are both correct now.
  • Buying an armory upgrade saved the payment instantly but the upgrade level only at the end. A crash in between meant money gone, no upgrade. Order flipped, safe now.

Units and waves

  • Enemies no longer pile up during the mission briefing.
  • Unarmed vehicles like fuel tankers no longer abandon their route and drive to the corner of the map when shot.
  • Rockets no longer re-lock onto bodies that got recycled into new units, which could even make them hit their own team.
  • Enemy spawners could go permanently sterile in long runs due to a corpse-reuse leak. Fixed.
  • Leaderboards can no longer show -2147483648. Veterans with 2+ billion lifetime damage were overflowing the board, respect.

Polish

  • Muzzle flashes and impact effects could get cut short under heavy fire by a pooling race. Fixed, along with the log spam it caused.

That's the pile. Appreciate all the feedback and reports, keep 'em coming!

See you in the skies,
-- Tolga ⚡

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Game update22 Jul 2026Hotfix v0.9.808Hotfix v0.9.808 Hey Commanders, Fresh batch, straight from your reports: - Units freezing and taking turns to move in crowded battles is fixed. TrashPanda's repro cracked this one for the modifier players, thank you! - Upgrade prices were stuck at 2.00B. They scale properly again, so endgame prestige actually costs something. - Money now works correctly at very high balances. If your wallet is…Game update20 Jul 2026Hotfix v0.9.806Hey Commanders, So, funny story. Someone on Discord showed me a screenshot of 550 million credits earned in half an hour and asked if that was normal. It was not. Turns out the economy had a few holes in it. Prestige cost was flat forever, so once your income got rolling you could just prestige on repeat. Now each prestige makes the next cycle roughly 15% pricier. Nothing gets taken from you, y…Game update20 Jul 2026Hotfix v0.9.805Hey Commanders, Quick SITREP: another day, another batch of bugs blasted. Here's what got fixed: - Units taking turns to move when the map gets crowded. A recent patch accidentally choked the pathfinding budget, so units were queuing up for their route calculations. Everyone moves at once again. Thanks TrashPanda! - Effect Density: new "Off" option (zero explosion visuals, hitmarkers and sound…