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Metal ThunderNewsHotfix v0.9.808
Game update

Hotfix v0.9.808

Metal Thunder · published 22 Jul 2026, 20:44 UTC · build 24341579

All newsPlayers around this dateRead on Steam

Hotfix v0.9.808

Hey Commanders,

Fresh batch, straight from your reports:

- Units freezing and taking turns to move in crowded battles is fixed. TrashPanda's repro cracked this one for the modifier players, thank you!
- Upgrade prices were stuck at 2.00B. They scale properly again, so endgame prestige actually costs something.
- Money now works correctly at very high balances. If your wallet is in the trillions, kills were paying you nothing. Saves are safe.
- The base was taking random damage with nobody around (thanks jfc517). Helicopters flying over it were secretly triggering the capture zone. Aircraft can't capture ground anymore.
- The Weapon Count modifier showed a penalty at the default 4 weapons (thanks Blackdog). It now shows the real values.
- Ambient sound no longer keeps playing when the game is paused or over.

More patches are on the way. Appreciate all the feedback and reports, keep 'em coming!

And if you're having fun with Metal Thunder, drop a review. It's the best way to support the game.

See you in the skies,
-- Tolga ⚡

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Game update21 Jul 2026Hotfix v0.9.807Hey Commanders, Remember when I said more patches are on the way? I ran a deep bug-hunt sweep through Survival, and between this and your reports this one turned into a big pile of fixes. Grab a coffee. The big ones · Elite and wave bonus rewards were getting silently overwritten one frame after spawn. That 3x HP elite tank you took down? It was paying base rewards. Elites now actually pay thei…Game update20 Jul 2026Hotfix v0.9.806Hey Commanders, So, funny story. Someone on Discord showed me a screenshot of 550 million credits earned in half an hour and asked if that was normal. It was not. Turns out the economy had a few holes in it. Prestige cost was flat forever, so once your income got rolling you could just prestige on repeat. Now each prestige makes the next cycle roughly 15% pricier. Nothing gets taken from you, y…Game update20 Jul 2026Hotfix v0.9.805Hey Commanders, Quick SITREP: another day, another batch of bugs blasted. Here's what got fixed: - Units taking turns to move when the map gets crowded. A recent patch accidentally choked the pathfinding budget, so units were queuing up for their route calculations. Everyone moves at once again. Thanks TrashPanda! - Effect Density: new "Off" option (zero explosion visuals, hitmarkers and sound…