As promised, this week I worked on a new challenge world, and I should probably discuss it a little bit.
The world is a little simpler than I initially anticipated, but this is because the original design would likely have placed it beyond ShadesNightmare in difficulty. That was not my goal. I wanted something in between Wolfy and Shades, so I had to hold back and simplify a few things. I still think it's a very fun concept, and I can certainly design an expanded more complex version in the future if I want.
As part of this world, I realized that allowing buildings to exist in certain conditions was a little wonky, so I added a new feature that can destroy buildings in certain conditions. These conditions are met by Story World 12 and 14. Since this could damage existing automation, or have unforeseen consequences, I have introduced a new difficulty setting to turn off this feature. I will monitor and make adjustments as needed.
Changelog
New Atlas World
Building destruction in some conditions, can be turned off
A small new advanced research for shellworlds
Misc bugfixes
Small buff to awakening skills formula
Deep warp for water/hydrogen storage
Added a new setting to ship automation for "Energy production %"
Patience can target WGC facilities
Bio/resort world ecu requirement is now 0 instead of 10% of land