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Terraforming TitansNews2026-09-04 Weekly Update
Game update

2026-09-04 Weekly Update

Terraforming Titans · published 4 Sep 2026, 18:25 UTC

All newsPlayers around this dateRead on Steam

Another small update this week.

The only thing really worth mentioning is a new dominion. I would love to have at least 1 more in the game. I really like them even though I know many people ignore them. The variety feels nice.

I also reworked the methane flare completely. It is now a more flexible "combustion generator" which can use one of three recipes.

Next week I would like to do an albedo rework. It's been badly needed.

Changelog

Misc bugfixes
New dominion
Methane flare rework
4 new world visualizer textures (for 4 different dominions)
Modified the sun angle in the world visualizer
A potential fix to the only bug I could not fix
Dynamic quantization for higher speed performance
Some minor life thermodynamics adjustments

More from Terraforming Titans

Other announcements

All news
Game update12 Sep 20262026-09-11 Weekly UpdateHello, This week has been very busy so it's going to be another very small update. Main highlight is a new advanced research and a surface albedo rework. Nothing much to talk about. I want to work on a new challenge world next. I expect it will take me two weeks.Game update28 Aug 20262026-08-28 Weekly UpdateSmall update this week. I have been trying to slow down and am liking this slower pace. I added two new advanced researches that are fairly weak, but pack in a bunch of flavour and I like flavour. It serves to fill up more of the higher cost advanced researches. I also added a new difficulty setting for "Life thermodynamics". It's a bit experimental still, and may need some adjustment. There co…Game update21 Aug 20262026-08-21 Weekly UpdateAs promised, this week I worked on a new challenge world, and I should probably discuss it a little bit. The world is a little simpler than I initially anticipated, but this is because the original design would likely have placed it beyond ShadesNightmare in difficulty. That was not my goal. I wanted something in between Wolfy and Shades, so I had to hold back and simplify a few things. I still…