Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Solar WaveNews«Andromeda» Update
Community

«Andromeda» Update

Solar Wave · published 23 Jun 2026, 09:16 UTC

All newsPlayers around this dateRead on Steam

Hello everyone!

It's been a long time since we had any news about our project, but we're here to change that today because we have something to celebrate - the major "Andromeda" update to Solar Wave is on its way! 🎉

What does this mean for you? Well, the game has received an incredible number of improvements, but the focus is on campaign mode, where individual missions are finally connected into a coherent structure.

You'll be exploring a map of a galaxy that you must conquer, and in the full version of the game each sector offers its own unique challenges. For the demo, there's an extra mission for the empire's bravest servants. ⚔️

"Sigma 2 Cluster", located in enemy territory, will not make things easy. To complete the mission, you'll need to use all your skills and the bonuses from your unlocked technologies. 🧐

Remember that technology development carries over between missions, allowing you to develop the Solar Empire in different ways throughout the campaign! 🧪

Other changes include updates to attack directives. If the target is in hostile space, you can set the attack to execute synchronously. This lets you gather multiple fleets near the system and launch a massive attack. No suicidal missions anymore, well almost! 😅 By default synchronization is for 2 fleets but it can be increased through technology.

Color sectors with the Solar Empire colors, try the new mission and share your thoughts! 😊

PS: Our save system has changed significantly. It's easier to transfer your progress between updates but due to differences in data structures, older saves won't work. 😐

More from Solar Wave

Other announcements

All news
In-game event4 Sep 20260.8.2 Patch 9Hi everyone! Another Friday, another update for Solar Wave! Just like last time, this is a minor update focused on Quality of Life (QoL) improvements and a couple of important bug fixes. Production & Trade: It can be tricky to keep track of whether your empire has enough resources and if your trade routes are running smoothly. To help you with this, I've added a new "Production and Trade" windo…In-game event28 Aug 20260.8.2 Patch 8Hello everyone! While working on the next patch—which is definitely no longer "atomic"—I've accumulated a number of quality-of-life improvements that will make the game noticeably smoother. There is no point in delaying their release! The bottom panel has been redesigned, and there is a lot of new stuff here: · Sector Manager: Many players complained about having to spend time searching for spe…In-game event24 Aug 20260.8.2 Patch 7Hello everyone! A new batch of improvements and fixes for the game is live today, and we have quite a lot updates: · Fixed a periodic game crash that occurred when merchant fleets used the "Emergency Jump" ability. · Fixed an issue where ability cooldowns would reset upon researching related technologies; a similar bug occurring when loading a game has also been resolved. · Rebalanced enemy dif…