Hi everyone!
Another Friday, another update for Solar Wave!
Just like last time, this is a minor update focused on Quality of Life (QoL) improvements and a couple of important bug fixes.
Production & Trade: It can be tricky to keep track of whether your empire has enough resources and if your trade routes are running smoothly. To help you with this, I've added a new "Production and Trade" window.
It features a summary of resource production and consumption, storage capacity graphs, and detailed info on your traders' current status and workload.
Bug Fixes & Improvements:
Camera System: Fixed a camera bug where it would sometimes fail to reach and follow a target (like a fleet or station) if that target was in a star system near the edge of the map. It should now work perfectly.
Map Generator: Fixed an issue where the map generator would occasionally fail to spawn the required number of objects in a sector.
Quest System Protection: I've upgraded the quest system to be more resilient. Even if a quest-critical object goes missing for some reason, the system will adapt. For example, if you destroy enemy gates before receiving the quest to eliminate them, the game will now recognize this and adjust your objective accordingly.
I hope you enjoy these improvements. As always, I’m looking forward to your feedback!