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Solar WaveNews0.8.2 Patch 9
In-game event

0.8.2 Patch 9

Solar Wave · published 4 Sep 2026, 11:59 UTC · build 25122624

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Hi everyone!

Another Friday, another update for Solar Wave!
Just like last time, this is a minor update focused on Quality of Life (QoL) improvements and a couple of important bug fixes.

Production & Trade: It can be tricky to keep track of whether your empire has enough resources and if your trade routes are running smoothly. To help you with this, I've added a new "Production and Trade" window.

It features a summary of resource production and consumption, storage capacity graphs, and detailed info on your traders' current status and workload.

Bug Fixes & Improvements:

  • Camera System: Fixed a camera bug where it would sometimes fail to reach and follow a target (like a fleet or station) if that target was in a star system near the edge of the map. It should now work perfectly.

  • Map Generator: Fixed an issue where the map generator would occasionally fail to spawn the required number of objects in a sector.

  • Quest System Protection: I've upgraded the quest system to be more resilient. Even if a quest-critical object goes missing for some reason, the system will adapt. For example, if you destroy enemy gates before receiving the quest to eliminate them, the game will now recognize this and adjust your objective accordingly.

I hope you enjoy these improvements. As always, I’m looking forward to your feedback!

More from Solar Wave

Other announcements

All news
In-game event28 Aug 20260.8.2 Patch 8Hello everyone! While working on the next patch—which is definitely no longer "atomic"—I've accumulated a number of quality-of-life improvements that will make the game noticeably smoother. There is no point in delaying their release! The bottom panel has been redesigned, and there is a lot of new stuff here: · Sector Manager: Many players complained about having to spend time searching for spe…In-game event24 Aug 20260.8.2 Patch 7Hello everyone! A new batch of improvements and fixes for the game is live today, and we have quite a lot updates: · Fixed a periodic game crash that occurred when merchant fleets used the "Emergency Jump" ability. · Fixed an issue where ability cooldowns would reset upon researching related technologies; a similar bug occurring when loading a game has also been resolved. · Rebalanced enemy dif…Game update23 Aug 20260.8.2 Hot fix 6Hello! Here is a new batch of game improvements: · Improved merchant fleet behavior: Ships now periodically check the relevance of their trade contracts and react faster to economic shifts. If necessary, they will re-export goods to alternative destinations. · Rebalanced trade system for the population: traders will now prioritize heavily populated worlds in order to take resources. This allows…