Hello everyone!
A new batch of improvements and fixes for the game is live today, and we have quite a lot updates:
Fixed a periodic game crash that occurred when merchant fleets used the "Emergency Jump" ability.
Fixed an issue where ability cooldowns would reset upon researching related technologies; a similar bug occurring when loading a game has also been resolved.
Rebalanced enemy difficulty for "Sector Hold" missions to align them with the difficulty level of other mission types.
Tweaked map generation and planet distribution to prevent star systems from becoming overcrowded with objects.
Fixed map generation settings for "Fortress Battle" missions, which previously caused heavy enemy hives to be missing from the map in some cases.
The Corps Port now uses the correct population type for its growth. Previously, the station would only develop if military personnel were present.
Implemented a minor resource rebalance for "Witch Spires" — they now have more space for mechanisms, allowing for more stable production of arcane capacitors.