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Citadel ZeroNewsPATCH NOTE (Hotfix) 0.1.1 - Citadel Zero
Game update

PATCH NOTE (Hotfix) 0.1.1 - Citadel Zero

Citadel Zero · published 19 Jul 2026, 10:07 UTC

All newsPlayers around this dateRead on Steam

Season 0 · Patch 1.1 (0.1.1)


Tightened the response times, Architect. The citadel now answers the instant you speak.

⚡ RESPONSIVENESS
Your account lives on the server — that keeps every reward and score cheat-proof, but some actions waited on the server round-trip with no feedback. They now react the moment you click.

  • Summons — clicking SINGLE PULL / ×10 PULL now reacts instantly : the portal dims and charges while the server rolls, then flows straight into the reveal. No more dead click.
  • Contracts — core destruction — the battlefield now freezes the very instant your Core hits 0 HP. Previously the fight visibly kept running for a moment before the results screen appeared.
  • Tower repair — repairing now flashes on the tower itself and refills its HP bar immediately.
  • Stellar Core purchases — a persistent "⏳ Processing purchase…" indicator now stays on screen from the Steam overlay until your Cores are credited, and crediting itself is faster (we check the transaction more than twice as often).

🐛 BUG FIXES

  • "+0" rewards — fully fixed — some runs showed "+0 Stellar Marks / +0 Fragments" on the end screen even though the server had actually paid (your wallet was always right — the screen wasn't). The end-of-run sequence could fire multiple times during the server round-trip and the screen rendered the wrong response. It now fires exactly once. If you ever saw a "+0", check your Marks : they were there all along.
  • End-of-run rewards, leaderboard writes and mission progress are now fully reliable across mode switches (a leftover token from replaying a Chronicle quest could previously starve a Contracts run of its rewards).
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