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Citadel ZeroNewsPATCH NOTE 0.2.3 - Citadel Zero
Game update

PATCH NOTE 0.2.3 - Citadel Zero

Citadel Zero · published 26 Jul 2026, 20:23 UTC

All newsPlayers around this dateRead on Steam

Season 0 · Patch 0.2.3

⚔️ ASCENSION — MATCHMAKING

  • QUICK MATCH replaces "PLAY VS BOT". One button: it queues you against a real Architect, and offers you a bot if nobody turns up. No code to copy, no friend to wait for — hosting a shard by code is still there for playing with someone specific.
  • You see who you're facing — the "opponent found" screen now shows both players' real Steam name and avatar.

🎴 CHAMP SELECT REBUILT

  • The whole pool, at a glance — towers and units are grids now instead of one row hiding two thirds of the roster behind a sideways scrollbar. You can finally compare what you're banning against.
  • Filter by rarity on BOTH pools — units included, champions too.
  • Cards that move — towers play their idle animation in the pool, in your deck and in the info panel, instead of standing still.
  • Read a card without waiting for it — hover anything and the details appear instantly next to your cursor. No more one-second hold under a 15-second timer.
  • The ban reveal is a moment — the opponent's bans and the four cards leaving the pool now land one by one instead of silently greying out.
  • Drag targets light up — start dragging a card and every slot it can go into announces itself.
  • Search boxes behave like search boxes — Ctrl+A, copy, paste, undo, Home/End, arrow keys, double-click to select. All of it, finally.

✨ NEW

  • Creator codes — got a favourite Citadel Zero creator? Enter their code in the Stellar Cores shop: you get +300 Void Shards the first time, and a share of anything you spend goes to them. You can switch codes any time; the shop shows who you're currently supporting.
  • Promo codes — codes handed out in announcements, videos and events can now be redeemed in-game for Void Shards, Stellar Marks and Fragments. Same box as creator codes: type it, we work out what it is.

🐛 FIXES

  • Unit summons now correctly spend Void Shards — pulling PvP units wasn't deducting VS (and the pulled units weren't saved server-side). Unit pulls are now fully server-authoritative like tower pulls: the cost, the odds, pity and your unit collection all live on the server. No more free unit summons; your pulled units persist properly.
  • Fewer dead clicks and a smoother menu — closing the code window could swallow the next click for a moment, and some menu animations kept running invisibly after their element was gone. Both cleaned up.
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Game update3 Aug 2026PATCH NOTE 0.2.5 - Citadel ZeroSeason 0 · Patch 0.2.5 🐧🍎 CITADEL ZERO RUNS ON LINUX, STEAMOS AND MACOS · Native builds for Linux / SteamOS and macOS (Apple Silicon and Intel) are live. Same game, same save, same servers. · Your progress follows you — the account lives on our servers, so you can start a run on Windows and pick it up on a Steam Deck. · Cross-platform duels — Ascension matches run between any two platforms. W…Game update29 Jul 2026PATCH NOTE 0.2.4 - Citadel ZeroSeason 0 · Patch 0.2.4 🎰 THE SUMMON REVEAL, REBUILT · Total mystery — the entire carousel now spins FACE DOWN. Nothing reveals a card's rarity or rank until it flips: same neutral card back for everyone, white cracks leaking light, a heartbeat of freeze… and the colour is born the instant the card turns. · Every rarity earns its moment — commons flip quick and clean, epics crack open in violet…Game update23 Jul 2026PATCH NOTE (Hotfix) 0.2.2 - Citadel ZeroSeason 0 · Patch 0.2.2 ✨ IMPROVEMENTS · Redesigned in-game tower panel — click a placed tower and you now see its stats as base → effective with a colour-coded delta chip (green buff / red debuff), an effective-DPS line, and a live buff/debuff tray. In Contracts every augment boosting that tower gets its own chip, and the tray scrolls (mouse wheel over it, or drag) when there are a lot. Icons r…