We just passed Steam's review and the store page you're looking at is officially live — this is the very first post in what will become a long devlog series.
A traffic management city builder: the city grows on its own, and your job is the network — roads, junctions, and now entire transit systems — that keeps it moving. Let traffic back up, and it's game over.
The game started as a small web release and grew through thousands of player suggestions and bug reports into what you see on this page. The Steam version is its biggest leap yet: public transport (buses, passenger & freight rail, underground metro), highways and multi-level interchanges, traffic regulation tools, maps up to 18×18 km, a map editor with Steam Workshop support, and much more — the full list is right below on the store page.
Here's a shot that isn't on the store page yet:

One frame, most of the new stuff: a highway diving into a tunnel, a passenger train crossing over the interchange, and the traffic lights below trying to cope with the queues. Yes, those jams are your problem to solve.
Regular devlogs right here: feature deep-dives, development stories and release news. Next post will take a proper look at how public transport works under the hood.
Thanks for stopping by — see you in the next devlog!