Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Nin OnlineNewsUpdate v5.13.7.0
In-game event

Update v5.13.7.0

Nin Online · published 17 Sep 2026, 12:10 UTC · build 25367779

All newsPlayers around this dateRead on Steam

This update comes with important quality-of-life changes and developer upgrades for coming content.


Features

  • Responsive Turn Keys
    We know how important turn keys are to some players, so this update, we've made them smoother than ever before. Not a moments delay between pressing the key and your character turning. Furthermore, if you hold down a turn key while you're running and release the movement key, you will face that direction.

  • Redesigned the Command Prompt boxes


    Aka. the "Are you sure?" boxes

  • Show remaining ammo casts for Jutsu

  • New Projectile Motion Mechanics

    We won't reveal all of it right now, but we've added 9 new motion mechanics and jutsu control mechanics that will be used to create new jutsu as well as rework existing ones. But imagine you controling your jutsu with your movement keys and more!

  • Added Casted Player Poses for Jutsu

    Previously, we could only pose characters while they were charging jutsu, but the moment the jutsu began, they stopped. Now we can make the characters do all sorts of things! Including spin for whirlwind kick.

  • Added Keyboard controls to Mastery Selection and Advance Mastery Selection


Content

  • Updated Asoki Shop


Changes

  • Cloaked Ninja can now pass through other players and NPCs

  • Experience bar now hides once you reach max level

  • Reduced god ray dust speckle coverage

  • Adjustments made to player targeting outlines

    • PvP Mode Outlines are more transparent

    • Target outline is now thicker than hover outlines

  • Made the EXP bar less extravagant in color and glow

  • Added New Projectile Art for Poison Senbon

  • Added New Sound Effect when placing Bear Traps
    The old sound was the same audio as Cloak of Invisibility.

  • Added New Cast Animation + Sounds for Mud Pull

  • (Backend) Made accounts that haven't been accessed for over a year move to an archival state where login will take longer for the first time again, but this will speed up logins for everyone else and be more sustainable!

  • (Devs) Improve projectile and AoE inspectors and pattern controls


Balance

  • Knockbacks no longer cause Snares

    Knockbacks were originally not supposed to snare enemies, however, due to the limitations of our old movement system and networking, applying a knockback to a player who was moving would cause a Desync (and in turn rubberbanding), the solution to this was adding a short snare.However, with our new updates, this is no longer an issue. A lot of the game was balanced around this mechanic, and as such, expect there to be a lot of balance changes coming soon.

  • Tighten bonus melee range
    Melee range while running is slightly decreased


Bug Fixes

  • Suspend out-of-range player movement instead of dropping interest
    This was causing the "After Image" bug

  • Fixed failed fixed-position NPC spawns to retry after one configured delay and restore every configured slot
    This was causing mobs to not respawn in their full numbers

  • Improved NPC hazard avoidance using actual body footprints

  • Fixed OpenGL context and window stability, with improved crash diagnostics

  • Added graphics diagnostics coverage and crash-investigation notes

  • Improvements to server authoritative stamina

  • Fixed house guest management not working under some circumstances

  • Reporting DMs and Global Messages now work

  • Require pit floor contact before applying trap damage

  • Fixed misalignment in hotbar and jutsu slots

  • Rain splash density now scales to visible world area when zooming

  • Fixed using active weapon overrides for attack jutsu and movement queuing

  • (Devs) Persist mission objective completion settings

  • (Admin) Fixed /fakelogin command

More from Nin Online

Other announcements

All news
In-game event29 Sep 2026Update v6.0.0.9This update rebuilds the Guild window from the ground up as the new Guild Hall , overhauls bounties and the Bingo Book , brings emoji, mentions and suggestions to chat , and turns choosing your mastery into the Mastery Awakening ! The Guild Hall The guild window has been completely rebuilt. It's now split into tabs: Hall , Members , Perks , Board , Allies , Manage and Find a guild . Ninja witho…In-game event27 Sep 2026Update v6.0.0.8bThis update brings a brand new Combo Meter , a Cross Hotbar for controller players, an on-screen keyboard so you can chat without a keyboard, and a rebuilt Eye & Hair Color window! Combo Meter The experimental combo counter has completed with a new ink and seal look. Land hits back to back and watch your combo climb! · Combo Ranks Reach D at 10 hits, C at 25, B at 50, A at 100 and S at 200. A s…In-game event25 Sep 2026Update v6.0.0.8This is one of our biggest interface updates yet! Nin Online now has full controller support , every window can be used with just your keyboard , and we've brought in a brand new World Map , a new title screen , a new Ninja Card and a lot more! Combat feels snappier too, with faster jutsu dashes and lag compensation that finally works as intended . Controller Support If you've tried plugging in…