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Nin OnlineNewsUpdate v6.0.0.8
In-game event

Update v6.0.0.8

Nin Online · published 25 Sep 2026, 08:02 UTC · build 25523266

All newsPlayers around this dateRead on Steam

This is one of our biggest interface updates yet! Nin Online now has full controller support, every window can be used with just your keyboard, and we've brought in a brand new World Map, a new title screen, a new Ninja Card and a lot more!

Combat feels snappier too, with faster jutsu dashes and lag compensation that finally works as intended.


Controller Support

If you've tried plugging in a controller before, you might have noticed that it didn't always get picked up. That's fixed! Xbox controllers are now detected properly, and you can see whether your controller is connected in Settings > Controls.

  • D-Pad Hotkeys
    Use hotkeys 1-4 on the D-Pad, 5-8 by holding RT, and 9-12 by holding LT. While you're using a controller, your HUD shows your hotkeys as D-Pad diamonds.

    Menu Wheel
    Press Start to open a wheel with every menu in the game. Point with the stick and let go to pick. Tap it to keep it open, and use LB/RB for the second page.

  • Emote Wheel
    Press R3 to emote without leaving your controller.

  • New Controller Defaults

    • A attacks and confirms

    • B cancels casts, backs out of fields and closes windows

    • RB jumps and fishes

    • View opens the Game Menu, and closes every window when you're inside one

    • Hold Y to open your target's Ninja Card

    Your saved control profiles are moved to the new layout automatically. If you've customised your controls, we leave them alone!

  • Stick Dead Zone Settings
    Set the dead zone of each stick separately, with a live tester to see exactly what the game sees.

  • Separate Keyboard and Controller Resets
    Reset your keyboard binds without losing your controller binds, and the other way around.


Keyboard Navigation Everywhere

Every window in the game can now be used without a mouse.

  • Arrows, WASD or the stick move around. Enter, Space or A selects.

  • Q/E or Tab switch tabs, Page Up/Down change pages, and Escape backs out and then closes the window.

  • Ctrl+Tab moves between your open windows, pending invites and HUD panels.

  • A prompt bar at the bottom tells you what each key does, and tooltips open beside the window.

  • Moving your mouse gives your keys back to the game right away.

  • Control prompts now show the actual key or button you've bound, for fishing, gathering minigames, transformations, tournament brackets and picking things up.

Default Key Changes

  • Interact moved from E to F (E now switches tabs)

  • Friends moved from F to U

  • New: R opens your target's Ninja Card. Target someone with the keys and stand still, and a "Ninja Profile" prompt appears beside them.


Features

  • New World Map

    The World Map has been completely rebuilt and is now fullscreen. It's made straight from the maps you actually walk through, so it always matches the game.

    • Zoom and pan freely

    • Shops, bounty stations, missions and more are marked with icons, and the key lets you filter them

    • Search for places

    • Village territories are tinted

    • Pins with several destinations, like the Summoning Toad, show all of them

    • The minimap now shows resources too

  • New Title Screen

    Your characters are shown on a strip and the selected character's details below. Logging in, your queue position and any errors now show right under your character with a Try Again button, instead of popup boxes. Character creation now goes step by step, and the loading screen shows your character running!

  • New Ninja Card
    A cleaner card with your village crest, name, title and level, and tooltips explaining Crime, Bounty and Fame.

  • Rebuilt Journal

    The Achievements, Bestiary and Armory pages have been rebuilt from the ground up.

  • Restyled Windows

    • Esc Menu: Cleaner, and shows who you're playing as

    • Faint Screen: Each respawn option shows its cost, or why you can't use it

    • Missions: Rank chips, progress bars for objectives, and the rewards on offer

    • Shops: Choose how many to buy and see the total

    • Bounty Station: Tidier layout with the Ryo icon

    • Settings: Tabs down the side, with log and cache tools under Advanced

    • Friends & Blocked: Each row shows the village emblem, name, level and guild

  • Animated Health Bars

    Health bars now animate when you take damage, and your hotbar flashes when a jutsu is ready and shakes when you can't use it.

  • Windows Fade out now

  • Jutsu on cooldown are now shown in grey again

  • Dialogue Improvements

    Answer dialogue with your hotbar keys, and event names step aside while a dialogue is open.

  • Event and Tournament HUDs now show the event's name under the timer, they are also movable now!

  • New Loading Screen

  • (Devs) Missions can now increase a ninja's crime as a reward

  • (Devs) Staff can evict every rented house on a map at once, with unused rent refunded by mail

  • (GMs) Double-clicking anywhere on the world map will now warp you to that exact point in the game world


Content

  • Added 7 New Trophies to Boss NPCs around the world - Go Collect them and show off!

    • Romaji Trophy

    • Shinkai Trophy

    • Admiral Mitsuhide Trophy

    • Chimamire Trophy

    • Karoshi Trophy

    • Gamakura Trophy

    • Tengu Trophy


Changes

  • Dash Jutsu are twice as fast
    Dashes now take half the time and slow down smoothly at the end, instead of crawling through the last bit.

  • Removed extra delays after landing a dash
    You can move and cast again the moment you land.

  • Opening chat now lets go of held keys except chakra charge
    No more walking in place or staying in guard while you type. A chakra charge you've already started keeps going.

  • The interface is sharper at scaled resolutions

  • (Future) NPCs summoned by turret jutsu now behave like turrets

  • (Backend) Smoother movement of other players in crowded areas
    The server now bundles small messages together, which cut down freezes of other players in busy areas by around half for players with higher ping.

  • (Backend) Faster server restarts
    The server now loads in parallel, so maintenance should be shorter.

  • (Devs) Editor saves are now fully checked before they're saved, so a broken save can no longer overwrite game data


Bug Fixes

  • Fixed lag compensation not applying
    Lag compensation for melee, projectiles, jutsu dashes and casting was always using 0 ping. It now uses your real connection, so hits should feel a lot fairer at higher ping.

  • Fixed a bug where logging in could hang and use a huge amount of memory

  • Fixed dashes being interrupted incorrectly, and old dashes resuming after your position was corrected

  • Fixed Substitution triggered by an NPC's attack not landing you on raised ground properly

  • Fixed escorts not being removed until you relogged

  • Fixed escort mission rewards and completion not always saving together

  • Fixed random mission targets not showing in the Mission Log

  • Fixed being able to claim an achievement rank before reaching its unlock level

  • Fixed buttons on hovered Friends list rows not working

  • Fixed the rename window showing a name as taken when the check failed. You can now try again.

  • Fixed the edges of some windows being cut off at UI scales like 130%

  • Fixed weapon skin tooltips messing up the colours of other text

  • Fixed videos sometimes failing to load

  • Fixed rare cases where friend lists and placed objects could be sent incorrectly

  • Fixed Pervy Poster Volume 1 + 2 Wall Placement

  • (Backend) Fixed character resets being undone when an archived account was restored

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