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Quantum Covenant PlaytestNews8/8/2026 Update
Game update

8/8/2026 Update

Quantum Covenant Playtest · published 8 Aug 2026, 16:32 UTC

All newsPlayers around this dateRead on Steam

Weapon mod slots — new reward type

Rewards can now upgrade a specific weapon rather than your ship. Each weapon has three mod slots, and a mod levels up in place without a cap: FIRE RATE (+10% per level), PROJECTILE SPEED (+15%), and DAMAGE. If more than one weapon is eligible you get an UPGRADE WHICH WEAPON screen.

How many levels a card pays is its rarity — a gold SPEED card can pay +3, while DAMAGE and FIRE RATE start at +1. The card face tells you what it pays. Mod cards also show up in the HEAT bonus and boss racks.

Bowl atmosphere

  • Spore motes drift off the monument collars, through the open air of the arena, and along the curved rim wall.

Netcode

  • Dropped players were told nothing at all. You now get told, and reconnecting works instead of silently failing.
  • Holding Enter no longer sends blank chat lines under your name.

Fixes

  • Decal borders showed a visible ring on AMD cards.
  • Crash reporting: two ways a crash could lose its own dump mid-write.
  • The run summary described only one pilot and called it the whole run. It now covers the team.

What to test

  • Take mod cards when they appear. Is it clear which weapon got upgraded, and can you feel the difference after two or three levels in one channel?
  • Do mod cards read clearly next to the normal reward cards, or get lost among them?
  • Bowl atmosphere — do the drifting motes look right, or is it too busy / too sparse now?
More from Quantum Covenant Playtest

Other announcements

All news
Game update14 Sep 202609/14/2026 Update (Rich Presence, Weapon Balancing, CHAIN Mod)Save Reliability · Every player-data file (career, settings, controls, loadouts, callsign) now saves whole or not at all. A crash, power loss, or two copies of the game saving at once could previously leave a half-written file with no way back. Weapons · Beam weapons tweaked: LANCE 500 to 600 damage, RIPPER 30 to 36. · HOMING drops to a rarer floor and lower weight. Damage and fire-rate upgrade…Game update13 Sep 202609/13/2026 Update (Warden Eye Redesign, Calibration Fixes, Connect Resilience)Boss · The Warden's eye is emissive, with a predator slit and a lock reaction when it targets you. Certification Range · Station timeouts extended (45s to 90s; GRAPPLE 90s to 150s). · Fixed the grapple latching onto empty air at the center of a ring instead of its actual hole. · Beams and the aim reticle no longer stop short at a ring's hidden trigger volume. VFX · Enemy spawns are telegraphed…Game update10 Sep 202609/09/2026 Update (First-Run Funnel, Audio Rebalance, Controller Pass)Onboarding · A new pilot's first session is one choice: SELECT MISSION shows only CAMPAIGN until your first run ends. TRAINING and SANDBOX appear afterward. · The first-run HOW TO PLAY pop-up is retired; the certification range teaches instead. Certification Range · Fixed a trigger-box authoring bug on the drift ring's hit volume. · Ring passes count on the actual geometric plane the ring draws…