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GloomsdayNewsGloomsday — The Relaunch
Major update

Gloomsday — The Relaunch

Gloomsday · published 19 Jul 2026, 21:31 UTC · build 24279211

All newsPlayers around this dateRead on Steam

Gloomsday — The Relaunch

If Gloomsday has been sitting on your wishlist, you may have noticed this page went quiet for a long time. Honestly more likely, you forgot about us entirely. The short version: life got in the way. However, for the past year now development has beeen back in full force, and you can expect us to be around for the long haul.

Gloomsday now has a clear identity. It's a dark roguelite action-platformer. Thief-turned-mage Gary entered Colwell Academy looking for loot. Now he must fight to escape. Draw mana from your surroundings to cast spells—keep moving or you’ll run out. To be still is to die, but in Colwell Academy, death is only the beginning.

What's in the build

The relaunch build is the game's new baseline: one map and boss, 14 spells — each with a active cast half and a passive enchantment half — multiple upgrade options, gauntlet-like encounters, the Grand Hall hub with persistent upgrades, and a practice arena. Runs take about 20 minutes, and we have about 2-3 hours worth of gameplay in the build today, unlocking new story with each confrontation with the boss. For more details, read the Relaunch Patch Notes.

Early Access

Gloomsday is $8 during Early Access. The demo is forever free, and the full release will come with an increase in price. Early Access may also increase in price as content increases. Buying early means buying a smaller game for a smaller price with free upgrades.

For full release we plan four regions with at least two bosses each plus a final boss, the story's conclusion, and a larger pool of spells, glyphs, and pacts. Early Access launches with the first region and its boss. Exact scope may shift with resources and community feedback. We're a four-person team targeting roughly a year. You can expect updates from us every 2–4 weeks, with the patch notes posted right here. If you want to become part of active development (and we hope you do!), join the Gloomsday Discord.

Happy Gloomsday.

More from Gloomsday

Other announcements

All news
Game update17 Aug 2026Gloomsday Relaunch v0.2.0 — Patch NotesController support · Full gamepad menu navigation: focus highlighting, held-direction repeat, navigation sounds, and button prompts that match the active device. · Steam Input support with official per-controller layouts for Xbox One, Xbox 360, Xbox Elite, PS4, PS5, Switch Pro, and generic pads. · Choose your gamepad casting layout: Bumper Casting (default) or Button Casting (classic). · Steam…In-game event17 Aug 2026Gloomsday Relaunch v0.2.0 — Controller SupportHey y'all! Just in case you're new here or need a refresher, here's what's been going on in Gloomsday lately. We relaunched last month after a long hiatus with a clear game identity and a strong plan for reaching the finish line. Gloomsday is now a dark roguelite action-platformer. The relaunch build is the baseline: one map and boss, 14 spells, each with an active cast half and a passive encha…Game update24 Jul 2026Gloomsday 0.1.2Gloomsday 0.1.2 New · Gary and Hat explain Gloom, Mana, Mana Nodes, spell negation, and Keystones the first time you encounter those things · Tap interact to advance dialogue, hold to skip. · Every cleared room drops Gloom now, in addition to encounters and the boss. Also fixed a bug that awarded you a looooot of it for dying... · Teleport pads drain to grey during an encounter to indicate they…