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GloomsdayNewsGloomsday Relaunch v0.2.0 — Controller Support
In-game event

Gloomsday Relaunch v0.2.0 — Controller Support

Gloomsday · published 17 Aug 2026, 00:09 UTC · build 24767666

All newsPlayers around this dateRead on Steam

Hey y'all!

Just in case you're new here or need a refresher, here's what's been going on in Gloomsday lately. We relaunched last month after a long hiatus with a clear game identity and a strong plan for reaching the finish line. Gloomsday is now a dark roguelite action-platformer. The relaunch build is the baseline: one map and boss, 14 spells, each with an active cast half and a passive enchantment half. There are multiple upgrade options, both in-run and between runs. Runs take about 20 minutes, and depending on your familiarity with roguelites, there's about 2–3 hours of gameplay in there today.

Here's what's new with v0.2.0. Full patch notes here.

Controller support

This is main new feature. We got some really good feedback at a convention last month, the primary wish being controller support. Gloomsday plays properly on any gamepad now (Xbox, PlayStation, Switch Pro and other generic pads). Rumble and rebinding should be working as well. We've come up with two controller layout schemes: Bumper Casting and Button Casting. Finally, we are fully integrated with Steam Input on all gamepad types mentioned above if that's your preference.

Tutorial, Enchantments, and More

There's a brief tutorial sequence the first time you load into the main dungeon, which teaches you the movement basics and how the mana system works. Hat and Gary also have occasional brief dialogues giving you tips. We reworked spell enchantments to have a more unique identity separate from their spell half. Every spell's passive half is a distinct named effect, for example Caustic Coating, Mana Leech, Coyote Spirit, and so on.

Mora

Go say hi in the tutorial or grand hall. :)

Early Access

For those new, Gloomsday is $8 during Early Access. The demo is forever free, and the full release will come with an increase in price. Early Access may also increase in price as content increases. Buying early means buying a smaller game for a smaller price with free upgrades. We're still aiming at four regions with at least two bosses each plus a final boss, the story's conclusion, and a much larger pool of spells, glyphs, and pacts. You can expect updates from us every 2–4 weeks, with the patch notes posted right here. If you want to become part of active development, join the Gloomsday Discord.

Our First Sale!

Gloomsday is 20% off 8/20 through 8/27. And if you enjoy it been playing, leaving a review helps us way more than you'd think. (Gotta beat that algorithm...)

Happy Gloomsday.

More from Gloomsday

Other announcements

All news
Game update17 Aug 2026Gloomsday Relaunch v0.2.0 — Patch NotesController support · Full gamepad menu navigation: focus highlighting, held-direction repeat, navigation sounds, and button prompts that match the active device. · Steam Input support with official per-controller layouts for Xbox One, Xbox 360, Xbox Elite, PS4, PS5, Switch Pro, and generic pads. · Choose your gamepad casting layout: Bumper Casting (default) or Button Casting (classic). · Steam…Game update24 Jul 2026Gloomsday 0.1.2Gloomsday 0.1.2 New · Gary and Hat explain Gloom, Mana, Mana Nodes, spell negation, and Keystones the first time you encounter those things · Tap interact to advance dialogue, hold to skip. · Every cleared room drops Gloom now, in addition to encounters and the boss. Also fixed a bug that awarded you a looooot of it for dying... · Teleport pads drain to grey during an encounter to indicate they…Game update21 Jul 2026Gloomsday v0.1.1 — Bug Fixes and Quality of LifeGloomsday 0.1.1 Thanks to everyone reporting bugs and sending suggestions. Keep them coming! New · Spell slots now show their keybind , in the HUD and the loadout screen, so you can see which key you're assigning to. They follow your rebinds, and swap to controller glyphs when connected. · Ultrawide support , technically. I tried but I'm gonna need some help to test this one. · Interact prompt…