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GloomsdayNewsGloomsday 0.1.2
Game update

Gloomsday 0.1.2

Gloomsday · published 24 Jul 2026, 23:46 UTC · build 24383136

All newsPlayers around this dateRead on Steam

Gloomsday 0.1.2

New

  • Gary and Hat explain Gloom, Mana, Mana Nodes, spell negation, and Keystones the first time you encounter those things

  • Tap interact to advance dialogue, hold to skip.

  • Every cleared room drops Gloom now, in addition to encounters and the boss. Also fixed a bug that awarded you a looooot of it for dying...

  • Teleport pads drain to grey during an encounter to indicate they're disabled.

  • New app icon

Balance

  • Base enemy health reduced

  • Lurkers damage reduced

  • Wisp damage reduced

  • Spikes and acid damage increased

  • Shockwave: bigger, pushes harder, damages less

  • Ice Storm is huge

  • Flame shield's damage reduced

Fixes

  • Recall platforms are actually locked during encounters now.

  • Dead enemies will no longer speak to you.

  • All shops pause the game.

More from Gloomsday

Other announcements

All news
Game update17 Aug 2026Gloomsday Relaunch v0.2.0 — Patch NotesController support · Full gamepad menu navigation: focus highlighting, held-direction repeat, navigation sounds, and button prompts that match the active device. · Steam Input support with official per-controller layouts for Xbox One, Xbox 360, Xbox Elite, PS4, PS5, Switch Pro, and generic pads. · Choose your gamepad casting layout: Bumper Casting (default) or Button Casting (classic). · Steam…In-game event17 Aug 2026Gloomsday Relaunch v0.2.0 — Controller SupportHey y'all! Just in case you're new here or need a refresher, here's what's been going on in Gloomsday lately. We relaunched last month after a long hiatus with a clear game identity and a strong plan for reaching the finish line. Gloomsday is now a dark roguelite action-platformer. The relaunch build is the baseline: one map and boss, 14 spells, each with an active cast half and a passive encha…Game update21 Jul 2026Gloomsday v0.1.1 — Bug Fixes and Quality of LifeGloomsday 0.1.1 Thanks to everyone reporting bugs and sending suggestions. Keep them coming! New · Spell slots now show their keybind , in the HUD and the loadout screen, so you can see which key you're assigning to. They follow your rebinds, and swap to controller glyphs when connected. · Ultrawide support , technically. I tried but I'm gonna need some help to test this one. · Interact prompt…