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EQUILIBRIUMNewsPatch notes: the numbers now add up
In-game event

Patch notes: the numbers now add up

EQUILIBRIUM · published 27 Sep 2026, 21:21 UTC · build 25558904

All newsPlayers around this dateRead on Steam

Hey everyone,

This update is all about one thing: when the game shows you a number, it should be right. A lot of this came straight from your feedback on Discord and by email, so thank you. Special thanks to Masonator, whose China playthrough found half of these.

Parliament and elections

Seats always add up now. No more 401 seats in a 400 seat chamber.

China and Vietnam start with a dominant ruling party holding most of the seats, plus small allied parties. Party names are fictional for every country, but the structure finally makes sense.

After an election, the government you see in the coalition panel is the same one announced in the election result.

Presidential and one party systems keep their government after elections instead of getting reshuffled like a parliament.

Fixed a hidden bug that added a spread penalty after every election in non-English games, even when the government didn't change.

Economy

Reserves can't go below zero anymore. If you spend more than you have, the difference goes onto your debt, like it should.

The turn report now shows GDP, debt to GDP and reserves before and after the turn.

The Studies Centre uses your country's currency and shows GDP and debt on separate scales, so the chart is actually readable.

Command terminal

Asking a question no longer moves the calendar forward. Ask your advisors whatever you want.

If you dismiss the suggested alternatives after a rejection, they stay dismissed when you reload.

Tables in the full analysis are displayed properly instead of raw text.

Responses are faster. I removed some artificial waiting that slowed down every command.

Diplomacy

The diplomatic log no longer shows "undefined with undefined". Entries are now in your language.

What I'm working on next

Making the AI more open to big structural reforms, especially when you've spent turns preparing the ground politically.

Making sure every effect described in the analysis actually lands on your numbers.

More indicators on screen. Yes, I hear you.

Keep the feedback coming, on Discord or by email. It goes straight into the patches.

Andrea

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Community25 Sep 2026Devlog #11 — 27 out of 2827 OUT OF 28 A few days ago a Japanese player on our Discord asked me a simple question: does the election system in EQUILIBRIUM reflect how each country really works? The honest answer was: partly. What came out of that conversation changed what I'm building next. So this devlog is about that. THE NUMBER THAT STARTED IT The first general election under Japan's current Constitution was in 1949.…In-game event22 Sep 2026Localization fixes, and thanks for reportingLOCALIZATION FIXES Two days after launch, two players used the in-game feedback button to report text showing up in the wrong language. One was playing in Russian, the other in English as South Africa. They were right. And once I started digging, the problem went further than the two things they pointed at. All of this is fixed and already live. WHAT'S FIXED The game start message. Fully transl…Community16 Sep 2026The game is ready, the page isn't. An update.THE GAME IS READY, THE PAGE ISN'T EQUILIBRIUM was due out in Early Access on September 10. It's the 16th and it still isn't on sale. Anyone with the game on their wishlist is looking at a page with a date that's already passed and no explanation. Someone thought it had been pulled from the platform. So let me be clear about what's going on. The game is finished. It hasn't been cancelled, it has…