Secrets and Story Update (v33)
This update focuses on secret rooms, item identification, quest flow, dialogue cleanup, and a broad round of balance and usability fixes.
Secrets And Dungeon Flow
- Added random secret rooms to many indoor dungeons.
- Added small themed secret annexes with loot, features, or encounters.
- Improved secret-door detection and Awareness scaling.
- Made hidden secret doors look more like ordinary walls until discovered.
- Expanded Sunken Crypt with a hidden cultist basement.
- Cleaned up older hardcoded secret-room layouts.
Main Story And Quest Flow
- Added the Watchtower Prism step to the early main story.
- Improved the route from Havenford to Traveller's Rest, Starfall Burrow, and Stonecleft.
- Tightened quest directions, map markers, and location catalog notes.
- Moved and clarified several world-map side locations.
- Reduced quest-giver chatter that was not relevant to that NPC.
Item Identity And Services
- Reworked unidentified item names and item property discovery.
- Improved Lore skill checks for item identification.
- Improved Arcana checks for sensing magical items.
- Added paid vendor Examine services for exact item identification.
- Added divine vendor Cleanse services for known cursed items.
- Moved shop services into cleaner dialogue choices and confirmations.
- Made unknown scroll reading riskier.
Items, Combat, And Balance
- Added critical-hit bonus stats for items and weapon skills.
- Added new spells, wands, potions, oils, rings, weapons, and utility gear.
- Reworked armor, armor penetration, shields, and related item stats.
- Reworked weapon skill training bonuses.
- Reworked early game encounters, loot, and general flow.
- Improved traps, treasure chests, and container placement.
Dialogue And Localization
- Rewrote and tightened a large amount of NPC dialogue.
- Simplified condition-heavy NPC conversations.
- Renamed Havenford's reeve title to elder.
- Cleaned up supported language overlays.
- Improved localization tools and validation.
UI, Controls, And Polish
- Added save-slot versioning.
- Improved item targeting, item comparison, and vendor confirmation screens.
- Improved dialogue choice formatting.
- Improved options menu organization.
- Improved gamepad controls, quantity controls, and input repeat behavior.
- Improved phone map and menu behavior.
- Improved remembered trap, blood, world-map, catalog, and shop displays.
Fixes
- Fixed several dungeon and wilderness connectivity problems.
- Fixed unreachable treasure chests and blocked stair placements.
- Fixed Smuggler Cove, Glassroot Hollow, and Orc Fortress layout issues.
- Fixed cleave follow-up targeting.
- Fixed decoys counting as magical or unidentified items.
- Fixed shopkeeper bumping and swapping behavior.
- Fixed Havenford lancer patrol behavior.
- Fixed opened door-trap markers and remembered visuals.
- Fixed item stock counts and ammo unequip restoration.
- Fixed shrine, phone map, options cycling, and save-list edge cases.
- Fixed completed Orders for Kestrel dialogue.