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DragonwakeNewsSecrets and Story Update (v33)
In-game event

Secrets and Story Update (v33)

Dragonwake · published 2 Jun 2026, 16:30 UTC · build 23529988

All newsPlayers around this dateRead on Steam

Secrets and Story Update (v33)

This update focuses on secret rooms, item identification, quest flow, dialogue cleanup, and a broad round of balance and usability fixes.

Secrets And Dungeon Flow

  • Added random secret rooms to many indoor dungeons.
  • Added small themed secret annexes with loot, features, or encounters.
  • Improved secret-door detection and Awareness scaling.
  • Made hidden secret doors look more like ordinary walls until discovered.
  • Expanded Sunken Crypt with a hidden cultist basement.
  • Cleaned up older hardcoded secret-room layouts.

Main Story And Quest Flow

  • Added the Watchtower Prism step to the early main story.
  • Improved the route from Havenford to Traveller's Rest, Starfall Burrow, and Stonecleft.
  • Tightened quest directions, map markers, and location catalog notes.
  • Moved and clarified several world-map side locations.
  • Reduced quest-giver chatter that was not relevant to that NPC.

Item Identity And Services

  • Reworked unidentified item names and item property discovery.
  • Improved Lore skill checks for item identification.
  • Improved Arcana checks for sensing magical items.
  • Added paid vendor Examine services for exact item identification.
  • Added divine vendor Cleanse services for known cursed items.
  • Moved shop services into cleaner dialogue choices and confirmations.
  • Made unknown scroll reading riskier.

Items, Combat, And Balance

  • Added critical-hit bonus stats for items and weapon skills.
  • Added new spells, wands, potions, oils, rings, weapons, and utility gear.
  • Reworked armor, armor penetration, shields, and related item stats.
  • Reworked weapon skill training bonuses.
  • Reworked early game encounters, loot, and general flow.
  • Improved traps, treasure chests, and container placement.

Dialogue And Localization

  • Rewrote and tightened a large amount of NPC dialogue.
  • Simplified condition-heavy NPC conversations.
  • Renamed Havenford's reeve title to elder.
  • Cleaned up supported language overlays.
  • Improved localization tools and validation.

UI, Controls, And Polish

  • Added save-slot versioning.
  • Improved item targeting, item comparison, and vendor confirmation screens.
  • Improved dialogue choice formatting.
  • Improved options menu organization.
  • Improved gamepad controls, quantity controls, and input repeat behavior.
  • Improved phone map and menu behavior.
  • Improved remembered trap, blood, world-map, catalog, and shop displays.

Fixes

  • Fixed several dungeon and wilderness connectivity problems.
  • Fixed unreachable treasure chests and blocked stair placements.
  • Fixed Smuggler Cove, Glassroot Hollow, and Orc Fortress layout issues.
  • Fixed cleave follow-up targeting.
  • Fixed decoys counting as magical or unidentified items.
  • Fixed shopkeeper bumping and swapping behavior.
  • Fixed Havenford lancer patrol behavior.
  • Fixed opened door-trap markers and remembered visuals.
  • Fixed item stock counts and ammo unequip restoration.
  • Fixed shrine, phone map, options cycling, and save-list edge cases.
  • Fixed completed Orders for Kestrel dialogue.
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