
Hi everyone!
More patches for the Patch God! 🚀 Here are the latest updates for Solar Wave:
🎮 Story Campaign Changes:
First Campaign Mission: Reordered several quests to better prepare you for the finale. Adjusted timings and enemy balance, and improved quest descriptions to give you a clearer understanding of events so you can make an informed decision before entering the final phase of the mission.
"Point of Faith" Mission: You now start with the beacon turned off. The Pilgrim fleet is waiting for its activation, and the peak of enemy activity won't trigger until then. Explore the world and prepare for the climax at your own pace! The final phase timer has also been updated.
Tutorial: You can now skip the tutorial mission when starting a new campaign.
"Counter Fight" Mission type: Adjusted timings to give you more freedom to explore the map.
Quests: Minor fixes to texts and completion objectives.
⚖️ Balance & Economy:
Structures: Adjusted costs and production recipes for a number of planetary buildings.
⚙️ Technical Improvements:
Optimized game responsiveness on lower-end PCs.
The bug where fleets refused to replenish ammunition for abilities has been fixed.
Thank you to everyone who leaves reviews and shares feedback. Your support makes Solar Wave better and drives the project forward every day! 🛠️