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RiftborneNewsNew Multiplayer Servers Launching 10th July + 17th July
In-game event

New Multiplayer Servers Launching 10th July + 17th July

Riftborne · published 7 Jul 2026, 13:40 UTC

All newsPlayers around this dateRead on Steam

MULTIPLAYER ANNOUNCEMENT

We have fixed the bugs that came up in the last server, introduced a lot of new features to the game, and changed many balance mechanics.

Given the last server experience we want to ensure that the next server runs a lot smoother and any game breaking bugs are identified early on. Especially with all the new features we have introduced.


For this reason, we are going to first run an INSTANT BUILD server (ships and infrastructure have no build time), where you spawn with MAXED OUT STORAGE AND RESOURCES, to test everything out.

This will also give a chance for newcomers to try multiplayer out and decide if they want to join in on the slower game mode, while allowing vets to have a bit of fun.

Disclaimer: things will likely be broken and out of balance. The purpose of this speed server is to pressure test everything

The instant build speed (bug testing) server will launch July 10th (1900 GMT)

  • Server will last for 5 days maximum (120 hours)

  • The server will end even if there is no clear winner

  • The stats + victory screens will be saved in the discord ⁠multiplayer-hall-of-fame for bragging rights

The official (slower) server will launch again July 17th (Exact Time TBA)

Here is a list of all mechanics you can expect from these two new servers.

  • NEW Faction Stronghold Spawn. You start with a single colony ship, in the centre of your faction's quadrant. You choose where you spawn your starter colony at game start by sending out your colony ship. The faction stronghold also acts as a resource sink where you can donate resources to receive bonuses for your ships.

  • 6 Hour Pause on game start to accommodate different timezones

  • Ability to "pre queue" your buildings when launching your colony ship, to further help people in different timezones

  • Choice to spawn as an independent in the far reaches of the galaxy

  • Massive expedition nerf (maximum bonus for resource production and ship bonuses is now 20%, not 300%)

  • No fog of war (this will introduce too many new mechanics/meta changes, and we want to focus on the other changes for now)

  • No ship garrison relocation (for same reasons as above), instead, there will be a rally point mechanic (choose the destination colony/outpost when constructing ships)

  • New Keystone win condition with Valor Points

  • Partial Siege damage to buildings which massively buffs siege when done in coordination with allies

  • Every culture gets a shard system like Veil

  • Map tile bonus rework (different tiles have different slot capacities, and bonuses applied have been reworked)

Plus many more changes, please read ⁠our past patch notes for everything that's changed!

Happy raiding, hope to see you there!

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In-game event12 Sep 2026New Multiplayer Server Starting 19th SeptemberCome and join us next weekend for our 6th Multiplayer Server Experience! Pre Registration is now open. · Fog of war on · Visible fleet movements · Full independent spawn (no pre-set factions; they can be player created) · Slower map travel speeds than previous server More details to come next week!Game update11 Sep 202611.83 + Patch NotesOverclocker Buff: Increased from 225% max bonus to 400% max bonus (20% per level) · New Manage Shipyard Queues function where you can adjust the ordering and refund for 80% of original cost · Astra costs have been increased a bit as the previous reduction went a bit crazy (it's still still cheap overall) · More advance time improvement optimizations · Storage building scaling has been smoothed…Game update9 Sep 202611.83 Patch Notes - Bot Overhaul + More- AI overhaul: Bots now plan expansion, production, attacks and faction objectives more carefully, and use more expedition, relic and aid features. - Vision reworked: Vision now depends on a new ship stat and the fleet size. Vision expands as the fleet size grows. - Fleet pursuit: Attacks, raids and spy missions against stationed fleets can follow their target when it moves or splits. Pursuit e…