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Codename CURE IINews1.1.2.1
Game update

1.1.2.1

Codename CURE II · published 22 Sep 2026, 16:57 UTC

All newsPlayers around this dateRead on Steam

- Increased idle kick time during a mission from 3 minutes to 5 minutes
- Slightly increased automatic take a break time from 30 seconds to 35 seconds
- fixed a glitch where hosts returning from take a break would produce misaligned weapon optics
- fixed an issue whereby spectator mode would sometimes not engage properly during take a break, resulting in a softlock on certain maps
- fixed a glitch where turrets and chests could be placed in mid air (on top of players or enemies)
- switched mode and mission name in server browser to help improve readability

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Community3 Oct 2026MARK YOUR CALENDARS! Upcoming Update Info + Other NewsHello Operators! On October 27th, we'll be dropping a major update for Codename CURE II, and we're very excited to get it into everyone's hands - It will come with new free content, as well as our first major DLC Expansion! While the update isn't ready just yet, we wanted to give everyone a heads up of what's to come and what to look forward to. First, the DLC - The incoming update will include…Game update25 Sep 20261.1.2.3- addressed a potential CPU optimisation issue related to shooting/lag compensation, should improve host performance when calculating shots in denser areas of certain levelsGame update23 Sep 20261.1.2.2- fixed an issue where movement or turning wasn't registering as an input for the host player (so could sometimes unexpectedly trigger the automatic take a break even if the host player was moving around) - slightly darkened player eye textures