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Ascend From Nine MountainsNews[0.7.3] Updates
Game update

[0.7.3] Updates

Ascend From Nine Mountains · published 10 Jul 2026, 13:17 UTC · build 24145896

All newsPlayers around this dateRead on Steam

Changes

  • Massively optimised combat. May have broken it too, who knows. Please do communicate any regressions found.

  • Added an in-game bug reporting tool accessible via the F8 hotkey.

  • Stacked artifacts visually in the combat interface to match player loadout order.

  • Displayed tooltips on disabled crafting buttons explaining restriction reasons.

  • Renamed the "Overheal" stat to "Bulwark Overheal" across all interfaces to clarify that it converts excess healing into barrier.

  • Added background information (birth, childhood, adulthood) to the statistics dialog.

  • Standardized buff icon visualization by adding colored borders and categorizing icons into static (blue), dynamic (green), and afflictions (red).

  • Added support for panning the world map with arrow keys.

  • Added a "Returns" date display to the Enter Delve dialog.

  • Removed the "Take All" button when a single chest appears; items are now collected by clicking the remnant.

  • Added reputation notifications for the Jade Serpent Sect and dialogue choices for Jiaohua Lin.

  • Abbreviated high-damage labels (e.g., 'K', 'M', 'B', 'T') in the combat damage graph.

  • Updated the meditation slider duration logic to a 360-day year.

  • Grouped soul world incursions by type and added bulk combat options for chained battles.

  • Changed Shen Henda and Rogue Trade Hub altar sellers to return after 1-2 years if rejected.

  • Updated art for most npcs to look better.

  • Firmament Lull is now a toggle that requires an upkeep, instead of an active action.

  • Implemented bulk crafting safety measures to limit quantities based on character lifespan.

Balance Changes

  • Reworked a number of effects to reduce individual trigger counts:

    • Updated Stone Garden Sigil talisman to give its effects after the technique instead of immediately.

    • Rebalanced buff interception to trigger once per application rather than per stack, with effects scaling based on total intercepted stacks.

    • Changed the Dancing Kukri technique buff to stack within a single slot rather than spawning individual instances.

    • Rebalanced Formation: Knot to stack a single instance.

  • Added a maximum cap to the vulnerability stat applied by the Dissolving Concoction.

  • Increased effectiveness scaling for the Bone Precision Pill, Calm Mind Pill, Frigid Soul Pill, and Stilled-Qi Mortar Pill.

  • Reworked some of the Cascade Invoker mechanics.

  • Isolated Spaceis now removed AFTER other end-of-round effects. Tooltip also updated to clarify it doesn't apply to true damage.

  • Updated horde-fight

  • enemies to treat all techniques as high priority, preventing them from acting before the player when using support techniques.

Bug Fixes

  • Fixed Compounding Pressure to remove when there is no pressure.

  • Fixed Reforge Workshop damage calculations.

  • Corrected origin technique placement in the Origin tab rather than the Lost Techniques tab.

  • Fixed an issue where customizing Figment styles reset stance configurations.

  • Displayed "Unlimited" instead of "0" in the auto-use item configuration dialog.

  • Fixed world map zooming issues near Jingdi Rise.

  • Corrected many typos.

  • Fixed non-scrollable loot lists in combat and delves.

  • Fixed Jiaohua's supply handoff to provide Pillar Creation level crops when appropriate.

  • Fixed lifeform wandering off mid quest.

  • Fixed blurry character avatar rendering.

  • Fixed progression errors in The Old Way and Legacy of the Master questlines.

  • Clarified the Drawn Bloom trophy requirement as 100 stacks in a single visit.

  • Fixed incorrect Artefact Blank requirements for the Heavenwheel and Boundless Reinforcement Cauldrons.

  • Fixed calculated damage value displays for Compression Altar buffs.

  • Fixed a crash in the Mission Hall caused by missing save file data.

  • Fixed combat-only health buffs persisting after battle.

  • Fixed redirection of Sanguine Wrath and Deadly Pulse damage effects when overhealing.

  • Inscribed Accumulation III and IV now scale with item effectiveness.

  • Fixed enemy artefacts facing the wrong direction.

  • Fixed lifeform stance builds losing custom techniques upon import/export.

  • Fixed the Jiaohua Lin dual cultivation event incorrectly triggering two rank-up notifications.

  • Fixed random exploration events triggering incorrectly while inside a Delve.

  • Fixed "Below max mastery" filter logic.

  • Fixed invalid "Infinity" or "NaN" labels appearing over the auto-use item bar.

  • Updated blood corruption tooltips to display percentage-based damage and clarify mechanic behaviour.

  • Fixed the public Furnace Pagoda at the Rogue Trade Hub incorrectly applying personal house stats.

  • Fixed the Bloom Cleansing Chamber cooldown failing to advance during long meditation.

ModAPI

  • Exposed expedition tiles to the modding api.

  • Added the ability for modders to define entirely new mystical regions with custom encounter pools, faction curses, and event sequences.

  • Exposed full Soul Shard Delve configurations to the modding API for custom delves, boss rooms, and intensity rewards.

More from Ascend From Nine Mountains

Other announcements

All news
In-game event10 Oct 2026[0.7.16] Intro OverhaulChanges · Overhauled the game intro and tutorial. This has a new intro plot, a couple new techniques, better tutorials, and much more 'sandboxy' feel. Current characters doing the old tutorial will be reset to the beginning of the new one. · Locations now have custom art, and buildings have consistent placement on that art. · Overhauled location icons to match the new map and location art. · Di…Game update5 Oct 2026[0.7.15] Cursor and Main MenuChanges · Overhauled the main menu. · Added a custom cursor. · Altars that require realmbreaking, and the blueprint altars, have been removed from the game. If you already acquired them their bonuses will stay, but no new players can reach them. These will be reincluded in the eventual hard mode. · Improved the readability of the Favour Exchange screen tabs. · Added an Elixirs bulk-purchase opt…Community2 Oct 2026One Year AnniversarySo it's finally come to this, fellow cultivators. One full year of Linghe being inhabited by so many disciples of the Nine Mountains, and what a year it has been. In that time, we've had countless new features, changes, and update. To name a few: · Dark Mode · Combat Animations · Herb Garden Rework · Blood, Blossom, Fist, Cloud, and Weapon Reworks · Full Art overhaul · Sect Challenge Board · Ex…