[0.7.3] Updates

Ascend From Nine Mountains · build 24145896 · published

On SteamNotes only · this build shipped before we watched the app

Changes

  • Massively optimised combat. May have broken it too, who knows. Please do communicate any regressions found.

  • Added an in-game bug reporting tool accessible via the F8 hotkey.

  • Stacked artifacts visually in the combat interface to match player loadout order.

  • Displayed tooltips on disabled crafting buttons explaining restriction reasons.

  • Renamed the "Overheal" stat to "Bulwark Overheal" across all interfaces to clarify that it converts excess healing into barrier.

  • Added background information (birth, childhood, adulthood) to the statistics dialog.

  • Standardized buff icon visualization by adding colored borders and categorizing icons into static (blue), dynamic (green), and afflictions (red).

  • Added support for panning the world map with arrow keys.

  • Added a "Returns" date display to the Enter Delve dialog.

  • Removed the "Take All" button when a single chest appears; items are now collected by clicking the remnant.

  • Added reputation notifications for the Jade Serpent Sect and dialogue choices for Jiaohua Lin.

  • Abbreviated high-damage labels (e.g., 'K', 'M', 'B', 'T') in the combat damage graph.

  • Updated the meditation slider duration logic to a 360-day year.

  • Grouped soul world incursions by type and added bulk combat options for chained battles.

  • Changed Shen Henda and Rogue Trade Hub altar sellers to return after 1-2 years if rejected.

  • Updated art for most npcs to look better.

  • Firmament Lull is now a toggle that requires an upkeep, instead of an active action.

  • Implemented bulk crafting safety measures to limit quantities based on character lifespan.

Balance Changes

  • Reworked a number of effects to reduce individual trigger counts:

    • Updated Stone Garden Sigil talisman to give its effects after the technique instead of immediately.

    • Rebalanced buff interception to trigger once per application rather than per stack, with effects scaling based on total intercepted stacks.

    • Changed the Dancing Kukri technique buff to stack within a single slot rather than spawning individual instances.

    • Rebalanced Formation: Knot to stack a single instance.

  • Added a maximum cap to the vulnerability stat applied by the Dissolving Concoction.

  • Increased effectiveness scaling for the Bone Precision Pill, Calm Mind Pill, Frigid Soul Pill, and Stilled-Qi Mortar Pill.

  • Reworked some of the Cascade Invoker mechanics.

  • Isolated Spaceis now removed AFTER other end-of-round effects. Tooltip also updated to clarify it doesn't apply to true damage.

  • Updated horde-fight

  • enemies to treat all techniques as high priority, preventing them from acting before the player when using support techniques.

Bug Fixes

  • Fixed Compounding Pressure to remove when there is no pressure.

  • Fixed Reforge Workshop damage calculations.

  • Corrected origin technique placement in the Origin tab rather than the Lost Techniques tab.

  • Fixed an issue where customizing Figment styles reset stance configurations.

  • Displayed "Unlimited" instead of "0" in the auto-use item configuration dialog.

  • Fixed world map zooming issues near Jingdi Rise.

  • Corrected many typos.

  • Fixed non-scrollable loot lists in combat and delves.

  • Fixed Jiaohua's supply handoff to provide Pillar Creation level crops when appropriate.

  • Fixed lifeform wandering off mid quest.

  • Fixed blurry character avatar rendering.

  • Fixed progression errors in The Old Way and Legacy of the Master questlines.

  • Clarified the Drawn Bloom trophy requirement as 100 stacks in a single visit.

  • Fixed incorrect Artefact Blank requirements for the Heavenwheel and Boundless Reinforcement Cauldrons.

  • Fixed calculated damage value displays for Compression Altar buffs.

  • Fixed a crash in the Mission Hall caused by missing save file data.

  • Fixed combat-only health buffs persisting after battle.

  • Fixed redirection of Sanguine Wrath and Deadly Pulse damage effects when overhealing.

  • Inscribed Accumulation III and IV now scale with item effectiveness.

  • Fixed enemy artefacts facing the wrong direction.

  • Fixed lifeform stance builds losing custom techniques upon import/export.

  • Fixed the Jiaohua Lin dual cultivation event incorrectly triggering two rank-up notifications.

  • Fixed random exploration events triggering incorrectly while inside a Delve.

  • Fixed "Below max mastery" filter logic.

  • Fixed invalid "Infinity" or "NaN" labels appearing over the auto-use item bar.

  • Updated blood corruption tooltips to display percentage-based damage and clarify mechanic behaviour.

  • Fixed the public Furnace Pagoda at the Rogue Trade Hub incorrectly applying personal house stats.

  • Fixed the Bloom Cleansing Chamber cooldown failing to advance during long meditation.

ModAPI

  • Exposed expedition tiles to the modding api.

  • Added the ability for modders to define entirely new mystical regions with custom encounter pools, faction curses, and event sequences.

  • Exposed full Soul Shard Delve configurations to the modding API for custom delves, boss rooms, and intensity rewards.