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Quantum Covenant PlaytestNews8/23/2026 Update
Game update

8/23/2026 Update

Quantum Covenant Playtest · published 23 Aug 2026, 20:11 UTC

All newsPlayers around this dateRead on Steam

Waves

- Enemies scale after each boss you kill: hull x2 and damage dealt to you x2, per boss, compounding. The roster stops adding enemy types at wave 10, so past the Death Sphere a drafted build was out-scaling the wave and runs stopped resolving. Shields are not scaled.

Loot

- One HEAT-scaled drop table rolled at kill credit replaces the per-enemy drop triggers. The killer's heat tier multiplies every row, so a hot streak drops better.

- Health, shield and ULT cells hover upright and read distinctly. The ULT cell feeds the battery.

- No drops during HEAT grace waves. Drops scatter instead of stacking.

Rewards

- SKIP becomes REPAIR HULL when damaged, healing 30% of max hull. The random full-heal card is out of the draw pool.

Look

- BOWL V5 under a star field and moon via a new skybox pipeline. Menus too.

- Aurora rebuilt and retuned.

- Fog is off on BOWL V5.

- HDR emissive headroom plus bloom level and knee controls. Thin bright lines no longer break into a crawling dashed row.

Misc.

- Settings > Video has a two-step RESET TO SHIPPED DEFAULTS.

- New ordnance explosion, tighter falloff, 4-voice cap.

- Boost recharge CD delay 1.25 -> 2.25s.

Fixes

- A broken enemy definition spawned an unkillable ghost that pinned the run.

- 16 meshes had inside-out faces.

- Quitting mid-FAILSAFE left the next run permanently phased.

More from Quantum Covenant Playtest

Other announcements

All news
Game update14 Sep 202609/14/2026 Update (Rich Presence, Weapon Balancing, CHAIN Mod)Save Reliability · Every player-data file (career, settings, controls, loadouts, callsign) now saves whole or not at all. A crash, power loss, or two copies of the game saving at once could previously leave a half-written file with no way back. Weapons · Beam weapons tweaked: LANCE 500 to 600 damage, RIPPER 30 to 36. · HOMING drops to a rarer floor and lower weight. Damage and fire-rate upgrade…Game update13 Sep 202609/13/2026 Update (Warden Eye Redesign, Calibration Fixes, Connect Resilience)Boss · The Warden's eye is emissive, with a predator slit and a lock reaction when it targets you. Certification Range · Station timeouts extended (45s to 90s; GRAPPLE 90s to 150s). · Fixed the grapple latching onto empty air at the center of a ring instead of its actual hole. · Beams and the aim reticle no longer stop short at a ring's hidden trigger volume. VFX · Enemy spawns are telegraphed…Game update10 Sep 202609/09/2026 Update (First-Run Funnel, Audio Rebalance, Controller Pass)Onboarding · A new pilot's first session is one choice: SELECT MISSION shows only CAMPAIGN until your first run ends. TRAINING and SANDBOX appear afterward. · The first-run HOW TO PLAY pop-up is retired; the certification range teaches instead. Certification Range · Fixed a trigger-box authoring bug on the drift ring's hit volume. · Ring passes count on the actual geometric plane the ring draws…