Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Method Of EntryNewsDevelopment Update 9/22/2026
Game update

Development Update 9/22/2026

Method Of Entry · published 22 Sep 2026, 13:53 UTC

All newsPlayers around this dateRead on Steam

Hello Operators!

Hopefully everyone is getting in the last bits of summer before the days begin to shorten on us and we appreciate you keeping up with all things Method of Entry!

The past few months have seen some major updates and improvements, and the team at Attack Dog Studios wanted to drop an update for the community to follow along with development! While the following is not an all encompassing list, theses were some of the biggest highlights;

- Incorporation and implementation of Steam audio for better directional and vertical audio in game.

- Addition of more polished in game and menu UI to replace the v.1 placeholders currently in game.

- Fixed/reworked several weapon blocking distances for better QOL when moving around.

- MAP FIXES! Reworks, lighting tweaks, routing changes, etc...all based on the continuous internal playtest feedback.

- Implemented v.1 of our "specializations" system, which is our take on in game economy.

On the topic of playtests, the team is now running weekly internal testing which has been invaluable in helping us to polish maps and find/squash bugs to further refine the experience for players. These tests have been a great mix of work and fun as the experience continues to be refined, and they become less and less about bug squashing and more and more about the gameplay itself, and new maps are being added to the test pool as we speak!

All of this to say that while there is still work to be done, we're getting really, really close! The project has definitely turned a major corner recently, and for the 5 of us, seeing our pet project turn into an actual game has been nothing short of amazing and we cant thank you all enough for tagging along for the ride.

More to follow in the coming weeks, and keep an eye out on the socials for some new content coming soon.

-JOMO

More from Method Of Entry

Other announcements

All news
In-game event23 Sep 2026End of Summer Development UpdateHello Operators! Hopefully everyone is getting in the last bits of summer before the days begin to shorten on us and we appreciate you keeping up with all things Method of Entry! The past few months have seen some major updates and improvements, and the team at Attack Dog Studios wanted to drop an update for the community to follow along with development! While the following is not an all encom…Community28 Aug 2026Devlog Update: Major Lighting Overhaul, Performance Gains, and Next StepsGreetings Operators, First off, a huge thank you to everyone who downloaded our Technical Alpha Demo, ran through the training grounds, and shared detailed feedback over the past couple of months. Seeing the response and crossing over 10,000 wishlists was a massive milestone for our team, and we are incredibly grateful for your continued support. While the team took some well deserved summer do…In-game event12 Jul 2026New Lighting SolutionGood evening operators! Over the past few weeks, the team at Attack Dog Studios has been sifting through all of the feedback you guys gave regarding the initial launch of our technical test demo! We've already implemented and tweaked several things, but the team is very excited to get the communities thoughts regarding one very specific (and fairly monumental) change. Our initial build revolved…