Pixel Airport Tycoon 3D · published · build 25336005
Planes now only land at terminals that have their own road to the city. Until now a single switch decided this for the whole airport: if any terminal was connected to the city, every terminal was served – if none was, the entire operation came to a halt. That never matched what the warning triangle on the terminal was telling you.
Every terminal needs its own road connection to the city at the bottom edge of the map – road tunnels count as well
The warning triangle and the game logic now use the same check: what the warning symbol shows is what actually happens
Parking stands belong to the terminal they border – if that terminal has no city connection, they stay empty
A connected cargo terminal no longer unlocks passenger flights
The Airport Diagnosis now names the terminals without a connection instead of just warning in general
Texts corrected: the city lies at the bottom edge of the map – a few places (Airport Diagnosis, road tooltip, help) still said the left one
Terminals 2 to 4 now show their proper, translated names everywhere
If nothing lands at one of your terminals any more: watch for the red warning triangle and build a road down to the bottom edge of the map. Cargo and private flights are not affected by this rule.
Plan first, build later: place blueprints, keep an eye on the total cost, and construct everything at once.
Press M or go to Building Tools → “Planning”: building tools now place blue blueprints instead of constructing immediately — by clicking, dragging, or holding Shift to place an entire area.
A window at the top shows the number of blueprints, the total cost, and your remaining balance after construction.
“Execute” builds the entire plan at once. The order in which you planned everything does not matter: roads, aprons, and taxiways are built first, followed by the buildings. In 3D, all construction sites begin at the same time.
Anything that cannot be built remains highlighted in red. The message log explains the reason, and clicking the message takes you directly to the affected location.
In Planning Mode, the demolish tool only removes blueprints and does not destroy any real structures. Ctrl+Z removes the last blueprint.
Immediately after executing the plan, Ctrl+Z will undo the entire plan in one step, refund the money, and restore all blueprints.
Press M or ESC to exit Planning Mode. Blueprints remain in place and are saved with the game.