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Patch notes · published by the developer

Amendment Notice 16 September 2026 Update 27

On Steam

🛣️ City connection: now per terminal

Planes now only land at terminals that have their own road to the city.Until now a single switch decided this for the whole airport: if any terminal was connected to the city, every terminal was served – if none was, the entire operation came to a halt. That never matched what the warning triangle on the terminal was telling you.

  • Every terminal needs its own road connection to the city at the bottom edge of the map – road tunnels count as well

  • The warning triangle and the game logic now use the same check: what the warning symbol shows is what actually happens

  • Parking stands belong to the terminal they border – if that terminal has no city connection, they stay empty

  • A connected cargo terminal no longer unlocks passenger flights

  • The Airport Diagnosis now names the terminals without a connection instead of just warning in general

Also in this update

  • Texts corrected: the city lies at the bottom edge of the map – a few places (Airport Diagnosis, road tooltip, help) still said the left one

  • Terminals 2 to 4 now show their proper, translated names everywhere


If nothing lands at one of your terminals any more: watch for the red warning triangle and build a road down to the bottom edge of the map. Cargo and private flights are not affected by this rule.

New: Construction Planning Mode 📐

Plan first, build later: place blueprints, keep an eye on the total cost, and construct everything at once.

  • Press M or go to Building Tools → “Planning”: building tools now place blue blueprints instead of constructing immediately — by clicking, dragging, or holding Shift to place an entire area.

  • A window at the top shows the number of blueprints, the total cost, and your remaining balance after construction.

  • “Execute” builds the entire plan at once. The order in which you planned everything does not matter: roads, aprons, and taxiways are built first, followed by the buildings. In 3D, all construction sites begin at the same time.

  • Anything that cannot be built remains highlighted in red. The message log explains the reason, and clicking the message takes you directly to the affected location.

  • In Planning Mode, the demolish tool only removes blueprints and does not destroy any real structures. Ctrl+Z removes the last blueprint.

  • Immediately after executing the plan, Ctrl+Z will undo the entire plan in one step, refund the money, and restore all blueprints.

  • Press M or ESC to exit Planning Mode. Blueprints remain in place and are saved with the game.

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