Features
- Traveling Merchant Rework - The Traveling Merchant will now appear as a separate interactable button on the quick access bar during the Outpost phase. Each hero can buy up to 1 item per visit of the merchant. The Merchant will no longer sell any resources.
- Enabled Quest 111 Ice Cave - digital redesign done on the final phase of the quest.
Hero Fixes
Shackles
- Fixed a softlock that could occur when Blood Ritual granted negative conditions through abilities targeting both allies and enemies.
- Fixed Chained by Spite remaining permanently active at the start of the next turn.
- Fixed HP prediction disappearing when selecting a target for Pleasure in Pain.
Blinkblade
- Fixed Precision Timing incorrectly displaying a Move enhancement on its bottom action.
- Fixed edge cases where eliminated monsters copied by Fractured Timeline could prevent quest completion.
- Fixed Kinetic Transfer gaining an unintended +3 Push range when item abilities were added with Poison to the top action in Fast Mode.
- Fixed a stuck where expending the final charge of Breakneck Speed during a three-card turn could leave the third card unusable.
- Fixed Reverse the Flow not applying Fast Mode bonuses when Move abilities were performed as attacks.
- Corrected the maximum enhancement count on Rushed to the End.
Astral
- Fixed Veil of Protection incorrectly healing and removing negative conditions.
- Fixed Gale Barrage bottom action only applies its effect to the first attack.
Fist
- Fixed One with the Mountain preventing card recovery at the end of the round if the challenge Glittering Distraction was active.
Boneshaper
- Fixed Bone Dagger triggering even if the Boneshaper was defeated before the designated enemy died.
Geminate
- Fixed Thresh and Flail not functioning correctly while Light was infused.
Prism
- Fixed Disassemble applying debuffs when the first part of the bottom action was skipped.
Drill
- Fixed Ancient Drill increasing Pressure without destroying an obstacle.
Snowflake
- Fixed an interaction between Gathering Force and Dancing Slippers that prevented movement.
Kelp
- Fixed Kelp receiving attacks while Invisible.
Item Fixes
- Fixed Translocation Rod incorrectly allowing obstacles to be selected for teleportation.
- Fixed Orchid Wand being unusable.
Quest Fixes
Quest 30 – War of the Spire
- Improved performance in situations where all crystals and enemies remained active.
Quest 49 – Beneath Sea and Stone
- Fixed escaped Bathysphere continuing to occupy hexes.
- Fixed Air Pockets not refilling Oxygen when entered via forced movement or teleportation.
Quest 55 – Change of Heart
- Fixed attack modifiers that apply negative conditions not functioning correctly.
- Added an optional new quest rule. Heroes will get rewarded with additional gold for each enemy Algox that survives by the end of the quest.
Quest 66 - Elemental Cores
- Implemented updated special quest rules. Heroes will receive additional movement while carrying an Elemental Core. This change only affects parties of 2 or 3 heroes.
Quest 70 – The True Oak
- Fixed Initiative 01 interaction involving the True Oak. Monsters will now properly focus it.
Quest 72 – A Giant Block of Ice
- Fixed Ice Block moving an incorrect number of hexes in 3- and 4-player parties.
Quest 77 – The Fish King's Ascension
- Fixed a softlock that could occur if a demon was damaged before all players completed the dialogue sequence.
Quest 79 - Relic
- Improved sled behavior and interactions. Removed health bar and added damage predictability on traveled hexes.
Quest 91 – Shoreline Scramble
- Fixed newly revealed enemies failing to act during the round they appeared.
Quest 118 – Lurker Necromancy
- Fixed an issue where looting with pet Piranha Pig could not be used to steal the amulets
- Fixed missing quest rewards after completion.
- Fixed missing skeleton models when reopening doors after using Undo Action.
Gameplay Improvements
- Quests will now properly display all monsters, allies and bosses when inspecting on the world map.
- Fixed Personal Quest progress not appearing on the Debriefing screen after completing relevant quests.
- Improved handling of transported heroes for the Combustible challenge.
- Fixed Wealth Favor costing 1 Favor Point instead of the intended 2.
- Fixed enhancement UI highlights for cards with multiple enhancement slots.
- Fixed changed events becoming unread after loading a saved game during the outpost phase.
Visual & Audio
- Fixed Wind Demon geometry issues.
- Updated recently added or missing event audio files.
Other
- Issues reporting tool can again be used to report problems within the game.