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FrosthavenNewsPatch Notes 0.32895
In-game event

Patch Notes 0.32895

Frosthaven · published 19 Aug 2026, 15:14 UTC · build 24809598

All newsPlayers around this dateRead on Steam

Features

  • Added special rules to another big batch of Quests.
  • Split some abilities into parts so that their effects execute one after the other:


Bannerspear
- Hold The Line - Top Action, Taunting Howl - Top Action

Drifter - Vile Assault - Bottom Action, Prudent Preparation- Top Action , Shockwave - Bottom Action, Ever Forwards - Top Action, Survivalist - Bottom Action, Consume Stamina - Bottom Action

Blinkblade - Reverse the Flow - Bottom Action

Fist - Fury of the Mountain - Bottom Action, Piercing Pummel - Top and bottom Actions, Draw of the Bedrock - Top and Bottom actions, Crushing Crystals - Bottom Action, Frozen Over - Top Action, The Mountain’s Fist - Top Action, Packed Solid - Bottom Action, Thick Frost - Bottom Action, Shattering Blow - Bottom Action, Draw Strength - Top Action, Bring Down the Mountain - Bottom Action.

Deathwalker - Pulled Across - Bottom Action

Geminate - Icebound Quills - Bottom Action, Hornbeetle Carapace - Bottom Action, Harvest Essence - Bottom Action, Reshape the Guise - Top Action, Mandible Storm - Bottom Action, Two Pronged Entrapment - Top action.

Major Fixes

  • In Quest 90 “Frozen Treasure”, the objective was incorrectly counting monster deaths due to special effects to its counter, which resulted in an error.
  • Players no longer get softlocked when playing their second hard in Quest 112 ”Raised by Wolves”.
  • The user no longer gets softlocked at the end of their turn in Quest 16 “Derelict Elevator” when one of the elevators is rising.
  • Fixed a softlock in Multiplayer when a player gets stunned while long resting.
  • In Quest 65 “A Strong Foundation” living bones destroying the Elemental Anchor no longer leads to a softlock.
  • Jumping onto the floating debris in Quest 73 “Flotsam” no longer results in a softlock.
  • Infusing the top action of the Coral card “Cleansing Swell” no longer results in an error window.
  • Fixed different issues with Multiplayer desyncs.
  • Fixed an error that was occurring in Multiplayer when players undo after a short rest back to another player short resting.
  • In Quest 111 “Ice Cave” If the Astral grants movement to an ally with the bottom action of “Propulsive Tailwind” and that ally opens a door there are no errors occurring anymore.
  • No errors occur on enemy card selection.
  • No errors occur in Quest 111 “Ice Cave”when the Bannerspear attacks with “Hail of Spears”.
  • An error no longer occurs when disselecting the “Strength of the Abyss” attack bonus while attacking with the Deathwalker card “Black Barrage” top action when also using Dark to enhance the attack.
  • Selecting a card to recover with Stamina potion no longer results in a crash.
  • When Prism prevents damage to its summon using Nimble Legguards, no errors occur anymore.
  • The Game no longer gets stuck when a player tries to loot a chest in Quest 71 “Invasion of the Docks”.
  • The game no longer gets stuck on the Favor assigning screen on a Quest that does not have any loot.
  • The game no longer crashes in Multiplayer when the Boneshaper prevents damage with “Wrath of the Turned Earth”.
  • No errors occur anymore when performing movement with Floating Debris in Quest 73 “Flotsam”.
  • Preventing damage from Prism transfer abilities with Deathproof Charm no longer results in an error.

Minor Fixes

  • Mind control highlights are now correctly being removed once the control is finished.
  • The items “Boots of Quickness” and “Boots of Speed” now correctly display their initiative number when used.
  • Fixed the long wait time in Quest 51 “Orphan Halls” when enemies attempt to cross through the door to the last room.
  • Removed more placeholder icons from the “Road to Frosthaven” quest chain.
  • In Quest 73 “Flotsam” The Fish King boss and the Abael Herder monster no longer treat all empty water hexes as if they are occupied by difficult terrain, resulting in them not summoning piranha pigs.
  • In Quest 54 “Among the Wreckage” we added an end of round damage “damage selector” to choose which character should take damage.
  • Fixed the Foresight potion to correctly show the next card in the monster deck.
  • Battle axe no longer shows as an available item to use while attacking with the Astral card “Desperate throw” top action.
  • Resolved courage now correctly hits the enemy even if the middle part of the pattern is outside of the scenario ground.
  • Added visual clarity to Winter Outpost Event 6 option B.
  • Destroying the obstacle in Quest 123 “The Titan” no longer leaves an empty terrain hex.
  • The Prism can no longer transfer with his summons between rooms through which teleportation is forbidden.
  • The Fish King in Quest 77 “Fish King’s Ascension” can no longer push figures from one room to another when the portal between them is open.
  • In Quest 107 “My Private Empire” enemies that are spawned now act according to their initiative.
  • The bottom action of the Astral card “Slashing Cyclone” can execute its second effect even if you have not used all of your movement points.
  • In Quest 134 “Tower of Knowledge” destroying crates now correctly grants invisibility.
  • Entering a hazardous terrain tile with two characters in Quest 73 “Flotsam” now correctly deals damage to both characters.
  • Characters on the Floating Debris in Quest 73 “Flotsam” now correctly trigger all traps, difficult and hazardous terrains as if they are entered with any type of movement.
  • Bosses that use monster cards are now displayed with Boss border on the initiative tracker.
  • The hexes of the tree bridge in Quest 74 “Gaps in the Road” now correctly rotate 360 degrees.
  • Fixed a bug in Quest 17 “Haunted Vault” where no enemies where spawning when you open door 3.
  • Relocating a water tile from under an eel now moves the eel to the closest free water hex.
  • Fixed a visual issue that wasn't showing the newly spawned Wind, Frost and Night demons in Quest 77 “The Fish King’s Ascension” on the initiative tracker.
  • In Quest 17 “Haunted Vault” moving between two pressure plates of the same type no longer closes the doors they activate.
  • Begulling Force challenge push ability now only works on ranged attacks in Quest 54 “Among the Wreckage” when the boss uses their special 2 ability.
  • Fixed the order in which you see the enemies on the enemy card selection phase in Quest 14 “Jagged Shoals”.
  • Crude Spear can no longer be used while Attacking with the Astral card “Desperate Throw” top action.
  • Characters no longer attack with disadvantage if a boss has already performed an action this turn during the Keep Watch challenge.
  • Eels cannot spawn on the ground tiles if all water tiles are occupied in Quest 14 “Jagged Shoals”.
  • Enemies who have their range reduced always walk into the reduced range to attack heroes.
  • When using the special action in Quest 114 “Work Freeze” the card you choose to discard now has the enhancements that you applied to it.
  • During Outpost Attacks when defending with advantage now the final modifier correctly drops the rolling property.
  • In Quest 118 “Lurker Necromancy” there can no longer be an Invisible and unforgettable skeleton spawned from the Amulet of Reanimation.
  • Advantage and Disadvantage are now correctly treated as effects instead of conditions.
  • In Quest 65 “A Strong Foundation” now the calculation of Push from the Special Rules and Challenges are calculated correctly.
  • Loot tokens move together with flotsam in Quest 73 “Flotsam”.
  • Geminate can no longer prevent Quest and Event effects through his perk Acquired Resistance.
  • Completing PQ 2 “Searching for the Oak” with inspiration now correctly unlocks the related Quest.
  • In Quest 118 “Lurker Necromancy” you can only loot Amulets with loot abilities.
  • The bottom action of the Bannerspear card “Bolstering Shout” now correctly pulls the second target, if the first one died to the top action bonus of “Set for Charge”.
  • The Drifter card “Like the Wind” bottom action now counts every movement through an ally as 1 point for his ability tokens.
  • Clicking the right mouse button when assigning favors no longer makes the icons for the Materials and herbs disappear.
  • The Target indicators on the Initiative Tracker are no longer pixelated.
  • In Quest 111 “Ice Cave” Snowflake can now pull shimmer with the bottom action of the card “Cross Winds”.
  • The Base statistic window in the Inspect window now correctly only shows the base statistics.
  • Enemies dying from wound now trigger the Coral Tide “Soft Flesh”.
  • Added missing information about the Chaos Strike card of the Chaos Sparks in Quest 34 “Top of the Spire”.
  • Fixed an issue with items displaying a “X2” symbol when Elder Ooze performs Special 1 in Quest 84 “Here There Be Oozes”.
  • Changed the design of the Quest 21 “Realm of Endless Frost” boss cards.
  • The cards available for recovery are now highlighted when trying to recover a card.
  • In Quest 93 “Midnight Brawl” Option B enemies no longer spawn endlessly.
  • Fixed the initiatives of the Elder Ooze Special 1 and 2 cards.
  • Endurance Footwraps and Horned Helm can no longer be triggered from grant move items and abilities.
  • You can no longer re-infuse an element if you skip the top or bottom action of the Astral card “Rising Momentum”.
  • Pull abilities can now be correctly completed even if the nearby hex is occupied by an allied unit.
More from Frosthaven

Other announcements

All news
In-game event5 Aug 2026Patch Notes 0.32653Features · Implemented a redesign of the initiative tracker. Major Fixes · Fixed an issue that was causing the game to be stuck when a saved game in a scenario is loaded. · Fixed a number of Multiplayer desyncs happening when using undo action or short rest. · The game no longer softlocks when negating the Obelisk damage with two cards from the discard pile in Quest 65 “A Strong Foundation”. ·…In-game event3 Aug 2026Patch Notes 0.32366 (July 22)Features · Reworked the ally damage prevention screen Major Fixes · Fixed a softlock that was occurring when the Fish King narrative starts from you forcing his movement over a hazardous terrain in Quest “Flotsam”. · Fixed Multiplayer desync scenarios. · Sap speed top action no longer ends in an error when used against 2 targets. · In Quest 27 “Depths of Delirium”, opening the doors as the Blin…In-game event8 Jul 2026Patch Notes 0.32181Major Fixes · Fixed a number of Multiplayer desyncs. · Fixed desyncs connected to the undo feature. · Quest 19 “Skyhall” no longer crashes when started. · Quest 90 “Frozen Treasure” no longer shows an error on round end when one of the characters dies. · Moving an enemy onto a hazardous terrain in Multiplayer while a persistent bonus from the Meteor card “Return to the source” is active, no lon…